As people who watch my youtube and read my blog know, I’m a big fan of both Magic the Gathering and Hearthstone! I started playing Magic when I was 13, in grade 8. My childhood friend introduced me to it, and I played Magic with people all throughout high school. In university and beyond, I took a break and play it occasionally on Magic Online.
Now I’m pretty much all into Hearthstone, which remains a better implemented online version of Magic, minus all the fancy rules and multiplayer options. Also way more randomness. Despite that, its still pretty fun to play.
My favorite Magic sets are: Tempest, Urza’s Saga, Mirrodin, Invasion and Shards of Alara. The reason is because I love artifact cards and I love multicolored cards. These blocks are well known for fairly high power creep too, so I enjoy playing with high level cards. My favorite core set is by far 7th edition. Not only was it the latest core set to come out when I was playing, but also because I felt that 7th edition was very balanced and simple to understand compared to other Core sets. The latest Core sets including Magic Origins introduced alot of mechanics to the game that I felt was unnecessary with a Core set.
7th edition keeps it simple; only basic keywords are there, no planeswalkers, no fancy spells or legendaries. Just simple to understand, well balanced cards. It was also the last core set with the “old” card borders, and Counterspell.
That said, I found an online website, http://www.hearthcards.net/ that lets me generate my own Hearthstone cards. So I took my favorite set, 7th edition and ran it through with all the cards that could be reasonably translated. Alot of cards couldn’t, obviously. Some notes while I did this:
-that have activated abilities; Hearthstone has yet to have minions that have activated abilities.
-The new Inspire mechanic roughly maps to a tap mechanic in Magic
-Battlecry maps to “comes onto the battlefield”
-Deathrattle maps to “when this creature dies”
-Charge maps to Haste
-Divine Shield maps to Regeneration
-Windfury maps to Double strike. But because there’s not too many creatures with double strike, I mapped it to First strike as well.
-Flying, protection, landwalk, reach, blocking abilities, vigilance have no Hearthstone equivalent so they can’t be mapped.
-Shroud and Hexproof map to “can’t be targeted by Hero powers or spells”
-Deathtouch maps to “destroy any minion damaged by this minion”
-Taunt is hard to map, but I usually put it on walls. Creatures with Reach and Vigilance can also loosely map to this, I guess.
-There’s no rough equivalent to Artifacts and Enchantments. Some of them can be translated to spells.
-Instants can roughly translate to Secrets.
-Finally for colors, Red cards usually go to Warrior and Shaman; Blue cards usually go to Rogue and Mage; Green cards usually go to Druid and Hunter; Black cards usually go to Warlock; and white cards usually go to Priest and Paladin.
Without further ado here’s a sample of cards I’ve translated:















I love elegantly designed creatures. Creatures that are simple to understand and powerful. Here are ten of my favorite Magic creatures translated to Hearthstone:










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