Tag: network

  • Why are online services on gaming consoles paid as opposed to free online on PC?

    PC online gaming at one point, used to be paid.

    https://en.wikipedia.org/wiki/Total_Entertainment_Network

    The early days of online gaming was indeed monetized through subscription service ^ like TEN for example. This is because they can provide less latency than the common dialup connections of the time.

    http://ten.net/199706/html/games_on_ten.html

    FYI Ten’s very 1990s website is STILL up and able to be visited ^

    But then what happened was…

    https://en.wikipedia.org/wiki/Battle.net

    That’s right, Blizzard released Diablo and bundled http://Battle.Net for FREE. Blizzard found that if you bundle free online gaming with PC games, then they tend to sell more of the game. Other PC companies quickly followed suit with their own free online gaming services. TEN died a quick death after that, and nobody has been able to monetize online PC gaming (well not totally – there’s still services like

    https://www.wtfast.com/en/

    which promises lower latency much like TEN did all the way back then) – but for the most part, companies wouldn’t dare charge for online gaming because PC gamers would revolt, they’ve been used to free online gaming for so long.

    For console users however

    https://en.wikipedia.org/wiki/Dreamcast_online_functionality

    SegaNet was probably one of the first console online gaming services and it was a paid subscription service from the get go, promising again lower latency.

    Then of course, we got Xbox Live

    https://en.wikipedia.org/wiki/Xbox_network

    Which was the first truly successful console online gaming service. Xbox Live was monetized from the beginning as well.

    Now PS3 actually came with free online gaming and was a major reason to get a PS3 over an Xbox 360, but Sony quickly realized that they were missing out on potential profits and Playstation Plus too, became a paid subscription service once the PS4 generation came out.

    Nintendo of course, jumped in with paid subscription service as well with Nintendo Switch Online.

    So basically what happened is that for PCs, free online gaming became the norm once Battle Net came online, but for consoles, free online gaming (except for PS3) never really existed and thus console users always had to pay for online gaming because that is just what the norm became. Monetizing PC online play would result in huge backlash from gamers, and not monetizing console online play would lose the companies too much money, so this is basically the status quo now.

  • Entrepeneurship

    All my life I’ve wanted to be an entrepreneur. When I was a kid, I’d tinker around with all sorts of things to try to find a solution to what I perceived to be a problem. In middle school, I must’ve made a ton of quite useless inventions, including a retractable pencil and a pencil that had multiple objects that can be attached or detached to it including compasses, erasers, etc. During high school, I made various websites and thought about having a unique forum based website where downloads and information can be all contained in a forum rather than the conventional header – div/table – footer way of navigating a site. So in a way, I believe that I am quite unlike my parents in that I didn’t want to work for anyone, I wanted to be at the helms of management. I have not succeeded yet, but I will continue trying until I do. There is a few things I’ve learned on this path towards trying to be successful. I will share them here:

    1) It isn’t about a creative idea; it’s about a creative way method of utilizing that idea.

    Everyone tries to look for the next billion-dollar idea. They try and become the next Google or Facebook or Apple. But I can tell you that most successful business ideas were not original. They are replicating a previous business idea – and utilizing it in new ways. Google was not the first search engine but they did utilize a new method of ranking pages based on backlinks. Facebook became popular because of its organized, user friendly layout. It was not the first social network. Myspace and Friendster had all existed before Facebook. Even Apple did not design the first successful computer. Apple took the idea of GUI design from Xerox PARC. If we go all the way back to Ford motor company’s success, they did not invent the automobile, but utilized a new way of assembling them to reduce cost and offer them to the average American. Execution is key.

    2) Passion is important.

    Steve Jobs mentioned in his commencement address, and it’s quite true, that passion is the key to overcoming the barriers. If you were not passionate about your business, then there is no way you would be sane enough to dedicate your time and energy towards making it succeed. When you are passionate about your business, you will think of good ways to market it, to implement it, and to make it succeed. Drive is the most important part of character. GPA has nothing to do being successful. It’s all about character.

    3) Network, connections and capital.

    Where you are located is important. I mentioned before how Silicon Valley tends to contain the most number of high tech startups. It’s no wonder – the environment and the connections that are there all contribute to new ideas. The pool of talent that exists where you are allows you to build a better company. With the right people, and the right investors at your disposal, the success of your business becomes more likely. The reason is simple – money is an enabler – it allows you to do more with it, like hire the right people and promote in the right places. The right people in the right places enable you to gain more connections. The more connections, the more publicity and the more people that want to work with you. It’s a cycle that eventually leads to a talented business, but only combined with the other two points.

    In short, opportunity begets more opportunity. If my life is short – I want to take some risks, and one risk is to be an successful entrepeneur – eventually.