Oooh I like the other answer that goes by colors. Ok, so here’s my picks for each color
One of the single most broken creatures ever printed. It just is, abused with so many cards that can bring her back, and every time she can re-use any card you already used? awesome
One red mana, put any creature from your hand into the battlefield. Red is actually probably the weakest color overall in Magic, but this effect is crazy powerful and I do think it is one of the more powerful cards in Magic
With one card, its a wrath of god effect + armaggeddon effect + discard effect. I mean, wow all with 2 mana
Blue has some of the most broken cards in the game, so it’s gonna be hard to pick just one. I’ll go with Mana Drain though.
Designers must have been high when they made this card. Now its even better due to no mana burn
Also too many crazy powerful black cards. I’ll go with this one though
Re-use my black lotus and ancestral recalls? Why yes I will…
Arguably the most broken land in the game. It’s either this or Bazaar of Baghdad or Library of Alexandria but I’ll go with the Academy
Also, too many broken ones to name. I’ll go with this one though. I mean, cmon it may as well be part of the Power Nine, its arguably better than a Mox
I love Magic combos. here are some of my favorites off the top of my head
Squirrel Nest + Earthcraft = infinite Squirrels. Add essence warden, gain infinite life.
Intruder Alarm + Presence of Gond on any creature / any creature that taps to make tokens = infinite tokens. add essence warden, gain infinite life
2x Myr Retrivers + Krark Clan Ironworks = infinite creatures that can be played from your hand. Just combo it with a comes into play effect and u have infinite of that effect.
Ok Recurring Nightmare is a dirty card in general, but it combos especially well with Eternal Witness 🙂
Because what’s better than turning all your opponents creatures into useless 1/1s and dealing them 5 every turn?
I think this is one of the most frustrating and hated combos I ever played. What’s worse than making everyone tap all their stuff every single turn? Add a Static Orb if you want them to hate you even more
This is basically infinite free comes into play effects once again from any creature that costs 3 or less
As people who watch my youtube and read my blog know, I’m a big fan of both Magic the Gathering and Hearthstone! I started playing Magic when I was 13, in grade 8. My childhood friend introduced me to it, and I played Magic with people all throughout high school. In university and beyond, I took a break and play it occasionally on Magic Online.
Now I’m pretty much all into Hearthstone, which remains a better implemented online version of Magic, minus all the fancy rules and multiplayer options. Also way more randomness. Despite that, its still pretty fun to play.
My favorite Magic sets are: Tempest, Urza’s Saga, Mirrodin, Invasion and Shards of Alara. The reason is because I love artifact cards and I love multicolored cards. These blocks are well known for fairly high power creep too, so I enjoy playing with high level cards. My favorite core set is by far 7th edition. Not only was it the latest core set to come out when I was playing, but also because I felt that 7th edition was very balanced and simple to understand compared to other Core sets. The latest Core sets including Magic Origins introduced alot of mechanics to the game that I felt was unnecessary with a Core set.
7th edition keeps it simple; only basic keywords are there, no planeswalkers, no fancy spells or legendaries. Just simple to understand, well balanced cards. It was also the last core set with the “old” card borders, and Counterspell.
That said, I found an online website, http://www.hearthcards.net/ that lets me generate my own Hearthstone cards. So I took my favorite set, 7th edition and ran it through with all the cards that could be reasonably translated. Alot of cards couldn’t, obviously. Some notes while I did this:
-that have activated abilities; Hearthstone has yet to have minions that have activated abilities.
-The new Inspire mechanic roughly maps to a tap mechanic in Magic
-Battlecry maps to “comes onto the battlefield”
-Deathrattle maps to “when this creature dies”
-Charge maps to Haste
-Divine Shield maps to Regeneration
-Windfury maps to Double strike. But because there’s not too many creatures with double strike, I mapped it to First strike as well.
-Flying, protection, landwalk, reach, blocking abilities, vigilance have no Hearthstone equivalent so they can’t be mapped.
-Shroud and Hexproof map to “can’t be targeted by Hero powers or spells”
-Deathtouch maps to “destroy any minion damaged by this minion”
-Taunt is hard to map, but I usually put it on walls. Creatures with Reach and Vigilance can also loosely map to this, I guess.
-There’s no rough equivalent to Artifacts and Enchantments. Some of them can be translated to spells.
-Instants can roughly translate to Secrets.
-Finally for colors, Red cards usually go to Warrior and Shaman; Blue cards usually go to Rogue and Mage; Green cards usually go to Druid and Hunter; Black cards usually go to Warlock; and white cards usually go to Priest and Paladin.
Without further ado here’s a sample of cards I’ve translated:
I love elegantly designed creatures. Creatures that are simple to understand and powerful. Here are ten of my favorite Magic creatures translated to Hearthstone: