Magic cards translated into Hearthstone!

As people who watch my youtube and read my blog know, I’m a big fan of both Magic the Gathering and Hearthstone! I started playing Magic when I was 13, in grade 8. My childhood friend introduced me to it, and I played Magic with people all throughout high school. In university and beyond, I took a break and play it occasionally on Magic Online.

Now I’m pretty much all into Hearthstone, which remains a better implemented online version of Magic, minus all the fancy rules and multiplayer options. Also way more randomness. Despite that, its still pretty fun to play.

My favorite Magic sets are: Tempest, Urza’s Saga, Mirrodin, Invasion and Shards of Alara. The reason is because I love artifact cards and I love multicolored cards. These blocks are well known for fairly high power creep too, so I enjoy playing with high level cards. My favorite core set is by far 7th edition. Not only was it the latest core set to come out when I was playing, but also because I felt that 7th edition was very balanced and simple to understand compared to other Core sets. The latest Core sets including Magic Origins introduced alot of mechanics to the game that I felt was unnecessary with a Core set.
7th edition keeps it simple; only basic keywords are there, no planeswalkers, no fancy spells or legendaries. Just simple to understand, well balanced cards. It was also the last core set with the “old” card borders, and Counterspell.

That said, I found an online website, http://www.hearthcards.net/ that lets me generate my own Hearthstone cards. So I took my favorite set, 7th edition and ran it through with all the cards that could be reasonably translated. Alot of cards couldn’t, obviously. Some notes while I did this:
-that have activated abilities; Hearthstone has yet to have minions that have activated abilities.
-The new Inspire mechanic roughly maps to a tap mechanic in Magic
-Battlecry maps to “comes onto the battlefield”
-Deathrattle maps to “when this creature dies”
-Charge maps to Haste
-Divine Shield maps to Regeneration
-Windfury maps to Double strike. But because there’s not too many creatures with double strike, I mapped it to First strike as well.
-Flying, protection, landwalk, reach, blocking abilities, vigilance have no Hearthstone equivalent so they can’t be mapped.
-Shroud and Hexproof map to “can’t be targeted by Hero powers or spells”
-Deathtouch maps to “destroy any minion damaged by this minion”
-Taunt is hard to map, but I usually put it on walls. Creatures with Reach and Vigilance can also loosely map to this, I guess.
-There’s no rough equivalent to Artifacts and Enchantments. Some of them can be translated to spells.
-Instants can roughly translate to Secrets.
-Finally for colors, Red cards usually go to Warrior and Shaman; Blue cards usually go to Rogue and Mage; Green cards usually go to Druid and Hunter; Black cards usually go to Warlock; and white cards usually go to Priest and Paladin.

Without further ado here’s a sample of cards I’ve translated:

Might of Oaks
Might of Oaks
Serra Advocate
Serra Advocate
Kamahl, Pit Fighter
Kamahl, Pit Fighter
Sengir Vampire
Sengir Vampire
Arc Lightning
Arc Lightning
Temporal Adept
Temporal Adept
Lightning Helix
Lightning Helix
Wrath of God
Wrath of God
Nightmare
Nightmare
Blinding Angel
Blinding Angel
Gravedigger
Gravedigger
Maro
Maro
Armaggeddon
Armaggeddon
Loxodon Hiearch
Loxodon Hiearch
Ambassaor Laquatus
Ambassaor Laquatus

I love elegantly designed creatures. Creatures that are simple to understand and powerful. Here are ten of my favorite Magic creatures translated to Hearthstone:

Hypnotic Specter
Hypnotic Specter
Ohran Viper
Ohran Viper
Shadowmage infiltrator
Shadowmage infiltrator
Flametongue Kavu
Flametongue Kavu
Cho-Manno
Cho-Manno
Troll Ascetic
Troll Ascetic
Fiendslayer Paladin
Fiendslayer Paladin
Kitchen Finks
Kitchen Finks
Wall of Blossoms
Wall of Blossoms
Ball Lightning
Ball Lightning

Minor update on life, decklist for Hearthstone/Magic, DOS game reviews

Wow, I can’t believe its June already. I feel like I havent done that much this year, compared to previous years. I think thats because I traveled alot and hung out alot with my friends in 2012 (lots of trips and events) and 2013 (lots of house parties and clubbing) and to a lesser degree 2014 as well, but this year I’m more or less alone in Korea. Even though I have friends here, they are usually too busy to hang out, and I haven’t traveled outside of Seoul yet. Some tourist I am, and I’ve been here 6 months already. I should definitely travel soon, else I feel like I’m not doing much with my time constantly staying at home and working.

I went back to San Francisco and Toronto in April and last month, so I got to see all my good friends again. One of my good friends has a baby already and it made me feel so old when I visited him. Am I that much closer to getting married and being a father? Well first I have to find a girlfriend, which is a neverending source of grief for me, so maybe I don’t have to worry about it, but then again maybe I should since I just turned 27 years old a few days ago. Dang. I miss my 24 and 25 year old life, traveling and house parties and clubbing and stuff (see previous post about regrets on not preserving that time better). Oh well, life has to move on I guess.

So yeah these days I’ve been staying at home and playing games. I modded Fallout New Vegas (http://www.nexusmods.com/newvegas/) and I definitely recommend the Weapon mods, High res texture mods, Nevada skies weather mod, EVE lighting mod, Project Nevada, more Perks and Mission Mojave rebalance mod. It brings FNV to 2015 standards.

On another note I’ve been uploading ALOT of youtube videos for dos games and playing Hearthstone a lot more, and conversely Magic the Gathering a lot less. I’ve made a page for it because the Magic list is more or less set, since I don’t play it as much anymore. And I plan to move some of my korean teaching articles over to this site to unify it, since I don’t write any more articles for that site. Sounds good? I want this blog to be the hub for all my projects.

Hearthstone decklist: http://www.blueisme.com/media/hearthstone-decklist/

Magic decklist: http://www.blueisme.com/media/magic-the-gathering-decklist/

And here are some of the old game playthroughs I’ve uploaded, some of them I haven’t played in as much as 12 years. I also hope to do a video on Diablo 3 Reaper of souls, Starcraft 2 Legacy of void, and Dungeon defenders 2 soon as I played alot of those with my friends.

Hearthstone decklist

Everyone who reads my blog knows that I am a big fan of Magic the Gathering. But these days it seems Wizards of the Coast just keeps releasing more and more sets that kind of dilute the power of Magic cards. More and more cards seem overpowered or strictly superior to the older cards, that annoy me.

Recently, I found an online-only card game, called Hearthstone, which is very similar to Magic, except that its free to play, every card can be gotten for free (with enough grinding), and its very simple to play. Basically, they took Magic’s principles, kept the fun strategy and interaction and mana restraints, but eliminated the complicated stuff like tapping to attack, blocking, mana pools, turn phases, etc.

In Hearthstone, every player starts out with 3/4 cards and 30 life, has a maximum of 30 cards in a deck and 2 copies of any card, draws a card every turn, gains mana every turn, has a maximum of 10 mana, and only one turn phase in which they can do everything. All creatures (minions they are called) must wait a turn before attacking, and can either attack the player directly or another minion, just like Magic. Every player has a special hero ability that can be used once per turn for 2 mana. And the goal is to reduce the opponent’s life to 0. That’s it. They basically distilled Magic’s rules down while still keeping it fun, which is great.

That said, I’ve been playing Hearthstone a lot these days, and these are the decks I currently use online. As with Magic having 5 colors, Hearthstone has 9 classes you can play as with special cards available with each class.

Mech Mage
This is a Mage deck that uses Mechs and an aggro playstyle to win the game.

//22 common/basic
2x Frostbolt
2x Snowchugger
2x Fireball
2x Clockwork Gnome
2x Cogmaster
2x Annoy-o-Tron
2x Mechwarper
2x Harvest Golem
2x Spider Tank
2x Tinkertown Technician
2x Piloted Shredder
2x Polymorph
//2 rare
2x Goblin Blastmage
//5 legendary
1x Loatheb
1x Dr. Boom
1x Archmage Antonidas
1x The Black Knight
—————————–
Midrange Paladin
This Paladin deck uses a ramp strategy which balances the cost of the cards in a normal distribution across the deck, going from small threats early game to big threats late game.

//1-2 cost
1x Equality
1x Ironbeak Owl
2x Knife Juggler
2x Shielded Minibot
//3 cost
1x Big Game Hunter
2x Muster for Battle
2x Aldor Peacekeeper
1x Mind Control Tech
//4-5 cost
2x Piloted Shredder
2x Sludge Belcher
2x Truesilver Champion
2x Consecration
1x Loatheb
1x Harrison Jones
1x Antique Healbot
2x Quartermaster
//6+ cost
1x Tirion Fordring
1x Sylvanas Windrunner
1x Emperor Thaurissan
1x Dr. Boom
1x Lay on Hands
——————————-
Fatigue Rogue
The goal of this Rogue deck is to run the opponent out of cards so that they have no options, and therefore lose the game eventually due to fatigue.

//18 common/basic
2x Backstab
2x Deadly Poison
2x Eviscerate
2x Sap
2x Gang Up
2x Shadowstep
2x Antique Healbot
2x Vanish
1x Fan of Knives
1x Youthful Brewmaster
//8 rare
1x Blade Flurry
2x Coldlight Oracle
2x Deathlord
2x Azure Drake
1x Sludge Belcher
//2 epic
2x Preparation
//2 legendary
1x Bloodmage Thalnos
1x King Mukla
——————————-
Warlock Zoo
2x Power Overwhelming
2x Abusive Sergeant
2x Flame Imp
2x Leper Gnome
2x Voidwalker
2x Young Dragonhawk
2x Annoy-o-Tron
2x Dire Wolf Alpha
2x Haunted Creeper
2x Knife Juggler
2x Nerubian Egg
2x Arcane Golem
2x Imp-losion
2x Dark Iron Dwarf
2x Piloted Shredder

Video
Here are some of my decks in action…