Was Kobe the greatest Laker?

It depends.

There are a few contenders for greatest Laker, most notably: Kobe, Magic, Kareem and West. I will compare different categories for these players.

Most games/seasons played as a Laker: Kobe

Most win shares: Kobe

Most championships as a Laker: tied between Kobe, Kareem, Magic and George Mikan (5)

Most championships taking into account executive leadership: West

Most Finals appearances as a Laker: Tied between Magic and West (9)

Most MVPs as a Laker: Tied between Magic and Kareem (3)

Most Finals MVPs as a Laker: Magic

Most total points scored as a Laker: Kobe

Highest PPG as a Laker: West

Highest RPG / total rebounds as a Laker: Kareem

Highest APG / total assists as a Laker: Magic

So I would say if you think the greatest player for a team is the player who played the longest and contributed the most win shares (I call this the Kyle Lowry/Buck Williams model since by this definition they are the greatest Raptors/Nets players) – then Kobe is the greatest Laker

If you think the greatest player for a team is the player who had the best peak and won the most awards/rings with the team (I call this the Bill Walton/Kawhi Leonard model since they stayed a very short time but won many awards with the Blazers/Raptors) – then Magic is the greatest Laker

If you think the greatest player for a team is the totality of their playing career + their executive career and their impact on franchise history – then Jerry West is the greatest Laker


Magic the Gathering: top 10 most played competitive creatures ever

For ‘Spike’ players.. these creatures get *very* expensive because they were the most played creatures in their heyday.. the reason why I choose creatures here and not just all cards is because 90% of the competitive Vintage cards that are banned/restricted are actually lands, artifacts and non creatures (like the Power Nine), and that wouldn’t be interesting.

  1. Tarmogoyf – hey the most expensive creature you can find! this guy is ridiculous because he’s basically 2 mana for at least a 3/4 in the early game and a 6/7 or 7/8 in the late game which is absolutely insane
  2. Psychatog – a absolutely dominant card in its heyday.. one often had a lot to fear staring down this measly 1/2 with a full hand and graveyard and a force of will in hand…
  3. Dark Confidant – New players didnt like this card because you lose life.. but once you become more competitive you realize just how good card advantage is. Still a great tempo card to use, great in the early game and quite an aggro body as well!
  4. Snapcaster Mage – Again, an extremely high power level card in competitive play. Nothing better than being able to use the same card twice.. played as an instant!
  5. Noble Hierarch – A Birds of Paradise for Bant decks that is almost strictly better. And hence why, its an auto include in every blue, green and white deck.
  6. Blightsteel Colossus – the ultimate finisher card. basically one hit from him and you are dead, thanks to the 11 infect counters you get.
  7. Academy Rector – the central card of the Rector decks, basically sac him and your enchantment combos are all there for you
  8. Metalworker – It’s basically Tolarian Academy as a creature… nuff said
  9. Emrakul, the Aeons Torn – pretty much the most powerful creature ever printed when it came out.. and still might be to this day.
  10. Arcbound Ravager – the central card of the Affinity decks when it came out.. still a beast in modern day Affinity decks, though not quite as powerful as when it came out.

Magic the Gathering: top 15 most combotastic cards ever

In MTG there are many cards that could be considered ‘combo’ broken – it enables a billion combos with other cards. I’m going to list my top 15 combo-rific cards here.. cards that “Johnny” players love best..

  1. Doubling Season – It’s insanely powerful. Doubling the number of tokens, ok well Parallel Lives does that and no big deal – doubling the number of counters tho.. thats a much bigger deal. Especially with charge counters and planeswalkers.
  2. Kiki-Jiki, Mirror Breaker – ok this card is nuts. Because it creates a token creature that is a copy.. that immediately has haste.. and taps to do it. Now, imagine if that creature you just copied untaps all other creatures when it comes into play.. or just untaps any other permanent (since it has haste). And it untaps Kiki-Jiki… the possibilities are endless. Part of my Hulk Flash combo used this card to create an endless army of Sky Hussars
  3. Intruder Alarm – ok just like Kiki-Jiki this does something similar – it untaps your creatures whenever another creature comes into play. Combo this with pretty much any creature generator. Could be Rhys, the Redeemed, Godsire, Imperious Perfect or just slap Presence of Gond on anything and BAM! infinite creatures
  4. Paradox Engine – it’s sort of like intruder alarm except you need to play spells but it untaps ALL nonland permanents not just creatures. If you can discount your spells or use a buyback spell or even creatures that bounce other creatures like Tradewind Rider along with some mana generators or pingers and its a winning combination.
  5. Cloudstone Curio – A card that can work well with the card I mentioned above. But yeah this card + any repeatable bounce effects + any enters the battlefield / leaves the battlefield abilities = chaos
  6. Tolarian Academy – A disgusting card that was pretty much the cause of the Combo Winter when Urza’s Saga first came out. One of the most broken cards ever printed.
  7. Earthcraft – This card is bonkers. It turns any creature you control into a mana generator but not only that but you could potentially go infinite with cards like Squirrel Nest as well
  8. Dream Halls – a card that got quickly restricted.. I mean you can discard a card to play any spell instead of its mana cost. you can see how that can get quite out of hand.
  9. Training Grounds – Any card like this that can reduce activation costs can be pretty combotastic – especially with ones that can generate mana
  10. Rings of Brighthearth – use in combination with the card above. Great times.
  11. Skullclamp, Fecundity – both these cards are insane card draw engines in their respective decks and fulfill similar purposes
  12. Mind’s Desire – well it was part of some of the most broken combo decks ever printed – namely TEPS and Long.dec so it’s gotta make the list here
  13. Krark-Clan Ironworks – Also an insane combo card for artifact decks
  14. Aluren – imagine being able to play your creatures for free, as an instant, anytime… it gets even crazier when you have bounce mechanics like a certain card in this list that lets you return things to your hand perhaps?
  15. Mind over Matter – it was powerful once upon a time, but still a good card in some niche combo decks. It takes a lot to go off, though.