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General

Why are so many gamers opposed to using the EPIC game store?

Because gamers are being selfish, no more no less.

They want everything to be one platform because its more convenient to them – not caring about what it actually means to the developers themselves. Do you think developers would willingly fracture the PC gaming base? No of course not. Developers chose Epic exclusivity because Epic gives them a better revenue split. Developers get a better deal from Epic than from Valve.

Epic’s newer games will be exclusively available through its store and the company plans to fund developers to release exclusively through their store, using revenue guarantees to developers that opt for this, with Epic paying the difference should a game underperform. For other developers, Epic takes only a 12% share of revenue, the rest going to the developer, and for any games developed using the Unreal Engine, Epic forgoes the 5% revenue-based fee for those games sold through their storefront. Of that revenue fee, Epic pays for other services such as content delivery services, and ends up with about 5% of the gross revenue, though with economies of scale, this could increase to 6-7%

Epic is guaranteeing a certain amount of revenue for the developer, and taking only a 12% share of revenue. They also pay for other services and could end up taking as little as 5% of revenue.

Compare this to Valve’s policy

Valve typically has taken about 30 percent of all Steam sales through the platform, with a few exceptions from other utilizing the Steam Direct platform. Now, for game sales between $10 million and $50 million, developers will earn revenue split at 25 percent. For every sale after $50 million, Steam will only take 20 percent from the game’s overall earnings.

Valve takes around 20–30% of revenue.

So which one do you think developers will choose? The platform which takes 5%-12% or the one which takes 20%-30%? It’s a no brainer.

So gamers who hate on the Epic Store and want all their games to be on Steam are basically telling developers to go take a 8%-18% pay cut because they want all their games in one place. I would think that most gamers would support the developer (often small ones, like indie devs) over the big greedy corporations like Valve, but it doesn’t seem like it in this case.

And in addition:

What does it actually cost gamers to use Epic Store? Nothing. Just the minor inconvenience of not having all their games in one place, that’s literally it. Epic Launcher costs nothing to download, and account creation takes literally a few minutes. People have compared this to a Playstation vs Xbox thing – it’s not comparable – Epic launcher is free to use, there’s no additional cost associated with it at all, nothing taking up space in your living room, it’s an extra desktop icon that’s it.

Epic has also been offering free games every 2 weeks for this entire year. Here are some of the games I’ve gotten completely for free just for using the Epic Launcher: RIME, Transistor, Celeste, Alan Wake, Batman Arkham Knight, Everything, INSIDE, Lego Batman, Metro 2033 Redux – basically saving me hundreds of dollars in return for what? taking 5 minutes to create an account and having an additional icon on my desktop? Not to mention your desktop probably already has Battle.NET, Origin, Bethesda Launcher, UPlay launcher – none of those get the same hate as Epic does for some reason.

People who are hating on Epic store are being irrational. It costs nothing to use it. Epic is a much better platform revenue-wise for developers than Valve. They are also missing out on free games to boot.

Categories
General

Why do so many hardcore gamers insist that PC gaming is superior to gaming consoles?

It’s probably because:

-PCs are upgradeable, and thus are inevitably more powerful

-can be custom built to a wide range of specs, often for a better value

-the games are usually on sale on Steam.

-the games can be modded – and those mods downloaded for free

-If you’re a professional gamer, you probably should game using a keyboard, mouse, 120hz+ refresh rate monitor and high end PC because you would be getting a substantial advantage in your competitive gaming compared to console gamers.

-Also, gaming online is free.

However there are benefits to consoles too:

-Physical releases anyone? PCs rarely have those anymore. Some like to collect the boxes / cases for resale value – something you cannot do with Steam/Origin/Epic games.

-Consoles are easier to set up and use. You dont have to find the right GPU drivers, peripheral drivers, make sure u are running the minimum requirements etc – consoles are pick up and play.

-Console games are in general more stable than PC games. This is because developers know exactly what hardware a PS4 Pro or Xbox One X runs. For PCs, there are thousands of possible configurations. This is why console games crash far less frequently than PC games do.

-Console games have more exclusives. There’s only a handful of modern day AAA games that appear on PC only. Almost every recent game on PC you can find on console. The same cannot be said of console games. I can name a few games on PS4 – Yakuza 6, Horizon Zero Dawn, God of War, Last of Us, Infamous, Spiderman – that are only available on PS4. Xbox One games almost always appear on PCs so almost no exclusives there. Red Dead Redemption 2 and Kingdom Hearts III are exclusive to only PS4/Xbox One. Nintendo Switch – Nintendo games are always exclusive so thats a major reason to keep at least one console and a PC.

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General

Why is the Nintendo Switch successful but the Sony Vita failed? In many ways the Vita was really good on graphics, quality of hardware and battery life.

Nintendo is king when it comes to portables

Sony is king when it comes to home consoles

Looking at the track record, Nintendo’s Game Boy wiped Sega’s Game Gear off the map. The Game Boy Advance did the same to the Bandai Wonderswan. The Nintendo DS did the same to the PSP, and the 3DS did the same to the Vita.

On the other hand, Sony’s Playstation consoles (PS1, PS2, PS4) were the best selling consoles of their generation while the PS3 tied with the Xbox 360 for second place. Sony has a pretty good track record at home.

So Nintendo already has a good grasp on what makes handheld portables succeed. But on top of that, Sony basically shot themselves in the foot with the Vita as well because they made several mistakes:

  1. Sony is terrible at marketing. It seems that for everything outside of the PS4, it sucks at it. Sony’s headphones? Way better than Bose and Beats. Sony’s AIBO robot? really cool. Sony’s Xperia phones? Really nice devices. Sony’s alpha cameras? blows away Nikon and Canon. Sony’s OLED TVs? much better than LGs. Sony’s Walkman DAPs? Competes with audiophile companies. Their Blu-Ray players? Class leading. But Sony sucks at marketing all their devices. They need to take some tips from Samsung. They have great stylish devices but high premiums and don’t market well. Consumers look at them, scoff at their prices, and move on.
  2. The PS Vita memory cards were proprietary. Big problem. A 64GB Vita card costs $100. Do you know how much a 64GB microSD card costs? $10. a TENTH of the price.
  3. Sony stopped supporting the Vita game library sometime after 2012. The Vita was mostly propped up by Japanese RPG makers + indie developers. Once the Switch came on the market, they all moved to the Switch. The Vita was basically on life support already because the first party (Sony) abandoned them 2 years after release. After the Switch, the Vita’s days were numbered. Nintendo on the other hand? STILL releasing first party games for the 3DS (2 years after Switch was released)