Tag: construct

  • (ㄴ/은),운,(적)인 Adjectives

    In Korean there is a very simple way to make an adjective.

    DV + (ㄴ/은)

    1.You take a descriptive verb, remove the ‘다’ base, and if it ends in a vowel, you add ㄴ to the bottom, and if it ends in a consonant, you append 은, and place it in front of the noun you want to describe. That’s it.

    작다 = to be small. 작 + 은 = 작은 = small.

    행복하다 = to be happy. 행복하 + ㄴ = 행복한 = happy.

    예쁘다 = to be pretty. 예쁘 + ㄴ = 예쁜 = pretty.

    DV + 운

    2. For verbs that end in ‘ㅂ’, you remove the ‘ㅂ’ and append ‘운’ instead.

    아름답다 = to be beautiful. 아름다 + 운 = 아름다운 = beautiful.

    N + 적 + 인

    3. You might see the word ‘적’ attached to some nouns. This is the equivalent of adding ‘-ness’ to a noun, but to make it actually modify a noun, you have to append ‘인’ in addition to ‘적’.

    사교적인 = 사교 (social) + 적 (social-ness) + 인 = sociable.

    Examples

    예쁜 여자 있어요! = There’s a pretty girl!

    그는 진짜 조용한 사람이에요. = He’s a really quiet guy.

    For a list of common descriptive verbs, there’s a list here.

    DV + (아/어/여)지다

    3. Attaching (아/어/여)지다 to a descriptive verb (adjective) means ‘to become + DV’.

    Examples

    예뻐졌어요! = (It) became prettier!

  • 보다,편이다 (compared to, relatively, preference)

    보다 is used for comparing two nouns. 아/어/여 편이다 is used for preference or to say relatively [verb].

    N1 + 은/는 + N2 + 보다 + 더 + …

    1. 보다 is attached to a noun, and is used for saying something like ‘A is more [verb] than B’. To make this sentence, in Korean we write A은/는 B보다 더 [verb], or B보다 A는 더 [verb].

    V + 아/어/여 + 편이다

    2. To say you prefer something more or mean to say relatively [verb], you conjugate the verb normally using 아/어/여, then add 편이다 as an ending.

    Examples

    한국에는 캘리포니아보다 더 추워요. = It is colder in Korea than California.

    캘리포니아보다 한국은 더 추워요. = It is colder in Korea than California.

    커피는 차보다 더 맛있어요. = Coffee is more delicious than Tea.

    커피는 차를 좋아해 편이에요. = I prefer tea to coffee.

    좀 더운 편이에요. = It is relatively hot.

  • 겠 (intention,assumption)

    Now let’s learn about a very common yet very complex particle, 겠. This particle can express intention to do something, or an assumption about something. Unlike other pieces of grammar we have learned, 겠 goes in the middle of verbs rather than at the end.

    V + 겠

    1. The most common usage of 겠 is to express your opinion, idea, or assumption about something. 겠어요 is the typical ending, but since 겠 can go in the middle of a verb conjugation, we can actually add other Korean endings at the end that you have learned, such as 네요, or 죠.

    저도 들어가겠네요. – I think I can get in too.

    혼자 사는게 외롭겠죠. – Living alone must be lonely.

    V + 겠습니다
    V + 시겠습니까?

    2. 겠 is often used in formal expressions. In the deferential form, 겠 can be used to express intention, or a request.

    어디로 가시겠습니까? – Where you would you like to go?

    3. 겠 is often used in set expressions or phrases.

    힘들어 죽겠어요. – It’s been rough for me.

    잘 먹겠습니다. – Let’s eat well.

    잘 모르겠어요. – I don’t know.

    알겠습니다. – I got it. I understand.

  • Magic the Gathering: Building a deck

    Anyone can construct a Magic deck, but it takes strategy to win. A good deck has a good strategy to beat the opponent. Firstly, a primer on different tournament format, some cards may be banned or illegal in certain formats.

    Wizards of the Coast releases new sets every quarter so there are different formats in which you can build your deck in. Generally, a new block is released every year and a Core Set every two years. Be sure to check the Banned/Restricted list to know which cards you can play.

    Edit: I made an article showing a deck I constructed here.

    Constructed (Player makes the deck):
    Type II (Standard): Is the most popular tournament format. The deck must consist of cards from the most recent two blocks and the most recent Core Set.
    Type 1.x (Extended): The deck must consist of cards from the most recent eight blocks and the three most recent Core Sets.
    Type 1.5 (Legacy): The deck can consist of cards from any Magic set except the ones on the banned list.
    Type 1 (Vintage): The deck can consist of cards from any Magic set except the ones on the restricted list.

    Other:
    Two-headed: Magic for four players. Each team consists of two players who share 40 life each. Everything else is the same, but rules for turns/attacking may vary.
    Casual: Basically you can play any magic card you want and the rules vary according to the group of people you are playing with.
    Limited (Draft/Sealed): A format where each player gets three/six booster packs, opens them one at a time, picks a card and passes it to the next player. The process goes on until all the cards from the first pack runs out. Then the process repeats until every pack is gone. Then each player adds his/her lands and makes a deck with the cards they picked.

    The advice I can give about building a deck is based on Constructed mostly because Limited you have no control over who picks what cards.

    There are three main types of decks: Aggro, Control and Combo. Many decks boast a combination of these types. When you are playing a specific type of deck, it’s called an archetype. The variety of different archetypes in your playing environment is your metagame. You want to build the type of deck that fares best in your metagame. A general rule to follow is that, Aggro beats Control, Control beats Combo and Combo beats Aggro.

    Aggro:
    Aggro decks focus mainly on one strategy: Attack. They have lots of creatures and lots of direct damage. I recommend this type of deck for beginners because it’s simple to play: just reduce your opponent’s life to 20. Green and Red cards are especially suited for this type of deck.
    Some examples of the Aggro archetype below:

    Aggro cards:
    Green – Troll Ascetic, Tarmogoyf, Chameleon Colossus, Garruk Wildspeaker
    Red – Goblin Piledriver, Mogg Fanatic, Lightning Bolt, Browbeat, Goblin Guide
    White – Savannah Lions, Silver Knight, Baneslayer Angel
    Blue – Clone, Morphling
    Black – Nantuko Shade, Phyrexian Negator, Dark Confidant
    Multi – Spiritmonger, Broodmate Dragon, Sarkhan Vol
    Colorless – Aether Vial, Umezawa’s Jitte

    Aggro decks:
    Sligh (R)
    Affinity (Co)
    Blue Green Madness(U/G)
    The Rock(G/B)
    Fires of Yavimaya(G/R)

    Control:
    Control decks focus on disrupting the opponent and maintaining control. These decks usually take longer to win than other decks. They often include counterspells, discarding, creature kill and defensive cards. Black, White and Blue are especially suited for this type of deck. Some examples of the Control archetype below:

    Control cards:
    Green – Harmonize, Ohran Viper, Eternal Witness, Kitchen Finks
    Red – Earthquake, Wildfire
    White – Path to Exile, Wrath of God, Worship, Windborn Muse
    Blue –  Cryptic Command, Fact or Fiction, Brainstorm, Daze, Redirect
    Black – Thoughtseize, Duress, Diabolic Edict, Consume Spirit, Doom Blade
    Multi – Blightning, Terminate, Lightning Helix
    Colorless – Oblivion Stone, Mind’s Eye, Mindslaver, Batterskull

    Control decks:
    Blue White Control(U/W)
    Psychatog(B/U)
    Scepter Chant(U/W)
    Mono Black Control(B)
    Wake(G/W)

    Combo:
    Combo decks focus on getting a certain combination of cards to win the game, often very quickly. These decks often require specific cards that have a certain role in the deck, many tutors, card drawing and mana accelerating cards are used. There isn’t one color specifically suited for Combo, as it depends on the cards used. Some examples of Combo archetype below:

    Combo cards:
    Green – Doubling Season, Aluren, Earthcraft
    Red – Seething Song, Rite of Flame, Dragonstorm
    Blue – Mind’s Desire, Mind over Matter, Stroke of Genius, Mystical Tutor, Intruder Alarm
    White – Replenish, Enlightened Tutor, Academy Rector, Orim’s Chant
    Black – Vampiric Tutor, Dark Ritual, Yawgmoth’s Will, Necropotence, Tendrils of Agony
    Colorless – Lotus Petal, Grim Monolith, Helm of Awakening, Tolarian Academy, Metalworker

    Combo decks:
    Oath of Druids(G/U)
    TEPS(R/B/Co)
    Tinker(U/Co)
    Dragonstorm(U/R)
    Manaless Ichorid(B)

    Here’s the Enduring Ideal combo deck in action (my demonstration of a turn 4 kill):
    httpv://www.youtube.com/watch?v=6O8n-QSX_KE

    …and the Hulk Flash combo deck in action (a turn 1!!! kill):
    httpv://www.youtube.com/watch?v=T6P1XexTngY