Magic the Gathering: Top 10 greatest non-basic land cards of all time

Continuing on from artifact cards… now we come to the last category, land cards! Lands are the foundation of magic – without them we can’t cast spells. Of course, I’m not gonna list basic land cards since they don’t have any special abilities. Instead we’re looking at the greatest non-basic lands. Here’s my top 10:

10. Mutavault
It’s close between Gaea’s Cradle and Mutavault since the Cradle is one of the fastest mana engines ever, especially in token and elf decks, but Mutavault has been used more in tournaments, where it has been used in everything from Faerie decks to Aggro decks, so I gave it the edge.

9. Rishadan Port
So I can slow down your mana development and prevent you from casting spells, essentially giving me free turns? Sweet. Widely used when it was legal, and will continue to be used where it is legal. Shuts down every other land on this list too.

8. Maze of Ith
This land has allowed for some pretty nifty combat tricks, but mostly used for defense. It can be used to stall an opponents army, to untap your own creature, to save your own creature from combat, and its a repeatable, free source of those things.

7. Wasteland
Its an uncounterable kill land spell for zero mana basically, which destroys any other land on this list. Pretty cool, eh?

6. Fetch lands
Fetch lands are the best color fixers in Magic, along with Dual lands. They thin your deck, and can fetch you dual lands at instant, uncounterable speed. For reference, the fetch lands are:
Flooded Strand, Polluted Delta, Bloodstained Mire, Wooded Foothills, Windswept Heath, Misty Rainforest, Verdant Catacombs, Marsh Flats, Arid Mesa, and Scalding Tarn.

5. Mishra’s Workshop
Essentially a colorless Black Lotus every turn. Insanely broken, insanely powerful.

4. Library of Alexandria
Its a land that draws you cards, for free, and uncounterable. Of course you have to have a full hand already, but that’s not hard to get right?

3. Strip Mine
Pretty simple here. It kills any land in the game for zero mana, uncounterable. Nuff said.

2. Dual Lands
Dual lands are the greatest mana fixers ever, because they are pretty much strictly better than the basic lands. They count as basic land – and they add two colors of mana, with no drawbacks besides being nonbasic. For reference, the dual lands are: Badlands, Bayou, Plateau, Savannah, Scrubland, Taiga, Tropical Island, Tundra, Underground Sea, and Volcanic Island.

1. Tolarian Academy
Just the greatest land ever, and one of the greatest magic cards ever. Tolarian Academy has fueled many turn one kills, on account of its ability to add one blue mana for EACH artifact you control. Now lets see, how many artifacts out there cost 0 or 1 mana? You got Black Lotus, The five moxes, Mox Diamond, Lotus Petal, Mana Crypt, Sol Ring, Mana Vault, Voltaic Key, Chrome Mox, and the list goes on and on. Add cards like Time Spiral, Mind over Matter and Stroke of Genius, and this is the land that kills people on the first turn.


Magic the Gathering: Top 10 greatest artifact cards of all time

Continuing on from multicolor cards… now we come to artifact cards (which are colorless)! Since artifact and colorless do so many things, they are among the most powerful cards in Magic, since any deck can use them. Here’s my top 10:

10. Umezawa’s Jitte / Isochron Scepter
Got a tie here. Jitte is the most undercosted equipment ever, I think. Every time the equipped creature deals COMBAT damage (not just damage to players), it gets two counters. And those two counters can: kill creatures, lower their strength, gain you life, or beef up your own creature. Powerful, versatile and undercosted at only 2 mana to cast and equip. Meanwhile, Isochron Scepter is another ridiculous card. It can copy ANY instant with mana cost two or less and replay it forever. Orim’s Chant and Counterspell are used most often with this, making it a soft lock for the opponent.

9. Masticore
One of the greatest creatures ever printed. Masticore dominated decks back in the day. As long as you had a card to throw away each turn, or a Squee, Goblin Nabob handy, Masticore would ping creatures to death, regenerate itself, and be a beefy 4/4 attacker every turn.

8. Cursed Scroll
Back in the day, many Sligh decks were using this card as a reusable source of colorless damage – and it works. As long as you have one card in your hand, it is a repeatable source of 2 colorless damage, getting around protection. Oh, and one mana to cast.

7. Sensei’s Divining Top
Countless decks have used this little one mana uncommon to make their draws better. And if you have a way to shuffle (via fetch lands), its essentially three new cards every time. And its even better with other tournament quality cards like Dark Confidant and Counterbalance.

6. Grim Monolith
Better than Mana Vault because of the obscene combos you can do with it via cards like Tolarian Academy, Voltaic Key and Power Artifact. Banned and restricted for a long time in Vintage/Legacy.

5. Skullclamp
One of the most abused cards of all time, and one of the greatest equipments of all time, Skullclamp turns all your little creatures into repeatable card drawing engines. And more cards is always a good thing, since one card is technically the equivalent of being one turn ahead.

4. Black Vise
It’s a one mana artifact that stays on the field and deals colorless damage to the opponent every turn for having too many cards in their hand. You either force them to play fast, or force them to take damage. What’s not to love?

3. Sol Ring
The “tenth” member of the Power nine, its one mana to add 2 mana for the rest of the game, and its an uncommon! Insanely broken and powerful.

2. Mox Sapphire / Mox Emerald / Mox Ruby / Mox Pearl / Mox Jet
The Moxes make up five of the Power nine, and for a good reason. It’s 0 mana for a repeatable source of one mana, which is insane. Almost as insane as the next card…

1. Black Lotus
Did you expect anything else? It’s the greatest and rarest card in Magic, and the most expensive. Numerous games have been won by the mana boost you get, first turn, paying ZERO mana to get THREE mana of any color. Insane, broken, and very sought after.


Magic the Gathering: Top 10 greatest multicolored cards of all time

Continuing on from red cards… now we come to multi-colored cards! Since multi-colored cards do so many things – since they are a fusion of many colors, its hard to characterize a single color combination. Here’s my top 10:

10. Spiritmonger
One of the greatest creatures ever printed. 5 mana for a 6/6 is already unfair. But having regeneration, avoiding protection, and growing every time it does combat is just insane.

9. Meddling Mage
The combo stopper, this card has inspired numerous others based on banning certain named cards from entering the field or being activated. The precursor for cards like Pithing Needle, its been known to shut down decks single handedly.

8. Kitchen Finks
It’s a 3/2 for three mana which is good enough already, but throw in the life gain, and the ability to come back once more as a 2/1, and its a bargain. Did I mention it combos with a bunch of other cards so that it never dies as well?

7. Bloodbraid Elf
One of the most powerful keywords ever, Cascade, which basically lets you cast a spell for free, triggers once this creature hits the field. And by the way, it’s also a 3/2 hasty. Enjoy.

6. Mirari’s Wake
Double all your mana, and beef up all your creatures. Its an insanely powerful enchantment, and one of the best of all time.

5. Vindicate
Three mana, and I get to destroy anything on the board. ANYTHING. Its simple, versatile, and efficient. And also expensive (around $30 on ebay).

4. Terminate / Abrupt Decay
Great cards are measured by their efficiency – Terminate is one of the most efficient creature destruction spells ever printed; two mana, your creature is dead and it can’t regenerate, at instant speed. Abrupt Decay is similar – it can destroy non-creatures too, and is uncounterable, but cannot destroy things with big mana costs.

3. Lightning Helix
Speaking of efficiency, here’s another one, next to the great Lightning Bolt. For 2 mana, its 3 damage and 3 life, at instant speed.

2. Pernicious Deed
One of the best mass removal cards of all time. Pernicious Deed kills anything of a specific mana cost and lower – allowing you to play to its advantage. Play a big creature and blow up the smaller ones, or put out a Spiritmonger and regenerate it. It’s a selective mass removal spell basically.

1. Psychatog
This card defined a metagame. Control decks were created around him. Aggro decks were created around him. He is arguably the best creature in the game (along with Tarmogoyf. The strategy with Psychatog is to fill up your graveyard with cards, and then draw more cards and discard more cards to make it incredibly big to attack for the win, with countermagic backing it up.