Top 10 Hearthstone cards – Neutral and Class cards

My Magic the Gathering top 10 lists have been the most popular articles on my site by far… so here’s one for Hearthstone! (up to the GvG expansion). The top 10 hearthstone cards of all time for both class and neutral cards… if you want some ideas on what to craft, this should be a good place to start.

Neutral cards

10. Haunted Creeper
Set: Naxxramas
A great value for its cost. 2 mana for a 1/2 that spawns 2 1/1s is 3/4 worth of stats spread out over 3 creatures which is extremely mana efficient. Great for zoo decks.

9. Azure Drake
Set: Classic
This card has been around since the beginning and why not? It’s a decent 4/4 stat line, gives you extra spell damage, draws you a card and is a Dragon to boot! which makes it versatile enough to fit in Shaman decks, Mage decks, Druid decks, etc and Dragon decks as well.

8. Acolyte of Pain
Set: Classic
This is a pretty common card to see in many decks, because its so versatile. Its 3 mana for 1/3 stat may not look like much, but you’re guaranteed at least 1 card and sometimes 2 or 3 cards out of him. If you get 2 cards, its an Arcane Intellect with a body which is pretty good. 3 cards and it’s insane value.

7. Sludge Belcher
Set: Naxxramas
The best taunt minion in the game. Because he has a great body for the cost, and produces another minion with taunt after he dies, this makes him extremely sticky, which is always a great thing when you need a defensive minion.

6. Mad Scientist
Set: Naxxramas
This is an insane card for value because not only is he a 2/2 for 2, which is decent, but like Knife Juggler, his value is tremendous because he pulls a secret out of your deck for free! If you’re a Mage or Hunter, thats 2-3 mana value for free, basically, which makes this card insanely good.

5. Knife Juggler
Set: Classic
Before the nerf this card would have been higher, but even after the nerf its still an insane card. It’s a 2/2 that could randomly kill your opponents minions or threaten lethal when you play other minons on the board which is crazy. And its just 2 mana.

4. Abusive Sergeant
Set: Classic
He’s the best 1 drop in the game, bar none. Since Leper Gnome got nerfed, Abusive Sergeant is 2/1 for 1 mana plus gives other minions the ability to trade up for much much more powerful minions which makes his value insane.

3. Sylvanas Windrunner
Set: Classic
The best classic legendary. Her deathrattle steals an opponents minion and forces him to play his way around it. It gets a ton of value because of that and her stats are pretty decent at 5/5 as well so sometimes the opponent is forced to hard remove her. She’s the best legendary in Standard and one of the best overall which makes her one of the best neutral minions.

2. Dr. Boom
Set: Goblins vs Gnomes
The best legendary in the game. He creates 2 [Boom Bot]s when he drops down and there’s the value. Those Boom Bots deal 1 damage each on attack plus on death deal an additional 2-8 damage. That’s a massive range, but either way for 7 mana, you get a TON of value from Dr Boom you will always get 3 minions on the board and you’re opponent is guaranteed to spend at least 2 cards killing them.

1. Piloted Shredder
Set: Goblins vs Gnomes
Piloted Shredder is one of the best minions in Hearthstone history. Why is that? Because its 4 mana investment for a 4/3 which is already decent stats, plus you get a 2 cost minion for free which makes it essentially a 6 mana card for 4 mana. Thats great value, and because its so sticky, it can go into every deck.

Class cards

10. Swipe
Set: Classic
One of the best Druid cards. 4 damage to one thing, and 1 to everything else. For 4 mana. Sounds good to me.

9. Flamewreathed Faceless
Set: Whispers of the Old Gods
Umm yeah… a 7/7 for 4 mana is just ridiculous. Ridiculous.

8. Flamewaker
Set: Blackrock Mountain
This is the card that makes Tempo Mage go. Its a 2/4 for 3, which is fine stats, but every time you play a spell you get 2 damage to your opponent or minions for free. Thats ridiculous. Especially when combined with other cards that make spells cheaper.

7. Imp Gang Boss
Set: Blackrock Mountain
It’s a 2/4 that spawns up to 4 1/1s potentially for 3 mana. Thats major value, and this is one of the best minions in the game due to how sticky it becomes. One of the best Warlock cards.

6. Tunnel Trogg
Set: League of Explorers
This is one of the best 1 drops in the game, maybe even the best. Shamans can just drop it, and it grows exponentially when they play cards like Feral Spirit or Totem Golem the turn after and it becomes insanely hard to remove and has mega value for its cost. So yeah, its a good card.

5. Animal Companion
Set: Classic
3 mana for either a 4/2 with charge, a 2/4 that gives all your minions +1 attack, or a 4/4 Taunt. Any one of those sounds good to me! An incredible card.

4. Muster for Battle
Set: Goblins vs Gnomes
3 mana for 3 minions plus a 1/4 weapon sounds like a good deal to me. This is probably the best tempo card in the game, and one of the best cards ever.

3. Innervate
Set: Classic
Anyone want to argue this isn’t the best Druid card? Its 2 extra mana. For 0 mana. Think about that. In Magic that’s like a Black Lotus, almost.

2. Unleash the Hounds
Set: Classic
One of the staple Hunter cards but wow how amazing is this card. You can summon up to 7 1/1s with charge for the low low cost of just 3 mana. No wonder every Hunter deck has this card.

1. Fireball
Set: Classic
4 mana for 6 damage. Nuff said.

Magic cards translated into Hearthstone!

As people who watch my youtube and read my blog know, I’m a big fan of both Magic the Gathering and Hearthstone! I started playing Magic when I was 13, in grade 8. My childhood friend introduced me to it, and I played Magic with people all throughout high school. In university and beyond, I took a break and play it occasionally on Magic Online.

Now I’m pretty much all into Hearthstone, which remains a better implemented online version of Magic, minus all the fancy rules and multiplayer options. Also way more randomness. Despite that, its still pretty fun to play.

My favorite Magic sets are: Tempest, Urza’s Saga, Mirrodin, Invasion and Shards of Alara. The reason is because I love artifact cards and I love multicolored cards. These blocks are well known for fairly high power creep too, so I enjoy playing with high level cards. My favorite core set is by far 7th edition. Not only was it the latest core set to come out when I was playing, but also because I felt that 7th edition was very balanced and simple to understand compared to other Core sets. The latest Core sets including Magic Origins introduced alot of mechanics to the game that I felt was unnecessary with a Core set.
7th edition keeps it simple; only basic keywords are there, no planeswalkers, no fancy spells or legendaries. Just simple to understand, well balanced cards. It was also the last core set with the “old” card borders, and Counterspell.

That said, I found an online website, http://www.hearthcards.net/ that lets me generate my own Hearthstone cards. So I took my favorite set, 7th edition and ran it through with all the cards that could be reasonably translated. Alot of cards couldn’t, obviously. Some notes while I did this:
-that have activated abilities; Hearthstone has yet to have minions that have activated abilities.
-The new Inspire mechanic roughly maps to a tap mechanic in Magic
-Battlecry maps to “comes onto the battlefield”
-Deathrattle maps to “when this creature dies”
-Charge maps to Haste
-Divine Shield maps to Regeneration
-Windfury maps to Double strike. But because there’s not too many creatures with double strike, I mapped it to First strike as well.
-Flying, protection, landwalk, reach, blocking abilities, vigilance have no Hearthstone equivalent so they can’t be mapped.
-Shroud and Hexproof map to “can’t be targeted by Hero powers or spells”
-Deathtouch maps to “destroy any minion damaged by this minion”
-Taunt is hard to map, but I usually put it on walls. Creatures with Reach and Vigilance can also loosely map to this, I guess.
-There’s no rough equivalent to Artifacts and Enchantments. Some of them can be translated to spells.
-Instants can roughly translate to Secrets.
-Finally for colors, Red cards usually go to Warrior and Shaman; Blue cards usually go to Rogue and Mage; Green cards usually go to Druid and Hunter; Black cards usually go to Warlock; and white cards usually go to Priest and Paladin.

Without further ado here’s a sample of cards I’ve translated:

Might of Oaks
Might of Oaks
Serra Advocate
Serra Advocate
Kamahl, Pit Fighter
Kamahl, Pit Fighter
Sengir Vampire
Sengir Vampire
Arc Lightning
Arc Lightning
Temporal Adept
Temporal Adept
Lightning Helix
Lightning Helix
Wrath of God
Wrath of God
Nightmare
Nightmare
Blinding Angel
Blinding Angel
Gravedigger
Gravedigger
Maro
Maro
Armaggeddon
Armaggeddon
Loxodon Hiearch
Loxodon Hiearch
Ambassaor Laquatus
Ambassaor Laquatus

I love elegantly designed creatures. Creatures that are simple to understand and powerful. Here are ten of my favorite Magic creatures translated to Hearthstone:

Hypnotic Specter
Hypnotic Specter
Ohran Viper
Ohran Viper
Shadowmage infiltrator
Shadowmage infiltrator
Flametongue Kavu
Flametongue Kavu
Cho-Manno
Cho-Manno
Troll Ascetic
Troll Ascetic
Fiendslayer Paladin
Fiendslayer Paladin
Kitchen Finks
Kitchen Finks
Wall of Blossoms
Wall of Blossoms
Ball Lightning
Ball Lightning

Hearthstone: Top 10 best legendaries

My Magic the Gathering top 10 lists have been the most popular articles on my site by far… so here’s one for Hearthstone! (up to the GvG expansion). The top 10 legendaries of all time… if you want some ideas on what to craft, this should be a good place to start.

10. Bloodmage Thalnos
A very cheap legendary, but very effective. Gives you extra spell damage, and replaces itself when it dies. Simple and effective.

9. Kel'Thuzad
The abiltiy to resummon all friendly minions that die every turn is incredible, and with full health and abilities nonetheless!

8. Vol'jin
This is a very powerful card because it can instantly bring any minion down to 2 health, and has a decent amount of power (6) to boot.

7. Sylvanas Windrunner
Her death rattle is a free Mind Control, which is a 10 mana card. You get a 5/5 body with it too. She forces your opponent to play around her, and that’s always a good thing.

6. The Black Knight
This is a sort of meta card, but a lot of decks run minions with taunt. If they do, then this is Assassinate on a stick, and a 4/5 body if you really need it.

5. Lord Jaraxxus
If your warlord deck can fit him, then run him. He’s really that good. If you are ever under 15 health, you turn into this guy, with a hero power that can summon 6/6s, and a 3/8 weapon. That’s insane.

4. Ragnaros the Firelord
One of the strongest minions ever because he does an incredible 8 damage right away before the opponent starts their turn. The opponent can’t do anything about it. And if the opponent doesn’t kill him the next turn, he’s just gonna take 8 damage every turn, which is quite a bit.

3. Tirion Fordring
The best class specific legendary minion in my opinion. Divine Shield and Taunt means the opponent has to waste at least two cards / hero powers on him, and when he does die, you get a 5/3 weapon, which is worth 15 damage. Is that amazing or what?

2. Loatheb
Loatheb is amazing against control decks, which is most of the competitive decks out there. He basically gives you tempo advantage by giving the opponent a turn which they can’t really play many spells. Under the right conditions, this could definitely mean the difference between a loss and a win.

1. Dr. Boom
No competition here. Dr. Boom is so good because he can go in any deck, and always be of value. He’s a 7/7 by himself, and the best thing is that he brings two other guys with him that does damage, which always results in card advantage or wasted resources from your opponent. Those guys do up to 4 damage each, which means in addition to a 7/7, you get 2 1/1s that can deal a possible 10 damage total which is incredible.