Magic the Gathering: top 15 most combotastic cards ever

In MTG there are many cards that could be considered ‘combo’ broken – it enables a billion combos with other cards. I’m going to list my top 15 combo-rific cards here.. cards that “Johnny” players love best..

  1. Doubling Season – It’s insanely powerful. Doubling the number of tokens, ok well Parallel Lives does that and no big deal – doubling the number of counters tho.. thats a much bigger deal. Especially with charge counters and planeswalkers.
  2. Kiki-Jiki, Mirror Breaker – ok this card is nuts. Because it creates a token creature that is a copy.. that immediately has haste.. and taps to do it. Now, imagine if that creature you just copied untaps all other creatures when it comes into play.. or just untaps any other permanent (since it has haste). And it untaps Kiki-Jiki… the possibilities are endless. Part of my Hulk Flash combo used this card to create an endless army of Sky Hussars
  3. Intruder Alarm – ok just like Kiki-Jiki this does something similar – it untaps your creatures whenever another creature comes into play. Combo this with pretty much any creature generator. Could be Rhys, the Redeemed, Godsire, Imperious Perfect or just slap Presence of Gond on anything and BAM! infinite creatures
  4. Paradox Engine – it’s sort of like intruder alarm except you need to play spells but it untaps ALL nonland permanents not just creatures. If you can discount your spells or use a buyback spell or even creatures that bounce other creatures like Tradewind Rider along with some mana generators or pingers and its a winning combination.
  5. Cloudstone Curio – A card that can work well with the card I mentioned above. But yeah this card + any repeatable bounce effects + any enters the battlefield / leaves the battlefield abilities = chaos
  6. Tolarian Academy – A disgusting card that was pretty much the cause of the Combo Winter when Urza’s Saga first came out. One of the most broken cards ever printed.
  7. Earthcraft – This card is bonkers. It turns any creature you control into a mana generator but not only that but you could potentially go infinite with cards like Squirrel Nest as well
  8. Dream Halls – a card that got quickly restricted.. I mean you can discard a card to play any spell instead of its mana cost. you can see how that can get quite out of hand.
  9. Training Grounds – Any card like this that can reduce activation costs can be pretty combotastic – especially with ones that can generate mana
  10. Rings of Brighthearth – use in combination with the card above. Great times.
  11. Skullclamp, Fecundity – both these cards are insane card draw engines in their respective decks and fulfill similar purposes
  12. Mind’s Desire – well it was part of some of the most broken combo decks ever printed – namely TEPS and Long.dec so it’s gotta make the list here
  13. Krark-Clan Ironworks – Also an insane combo card for artifact decks
  14. Aluren – imagine being able to play your creatures for free, as an instant, anytime… it gets even crazier when you have bounce mechanics like a certain card in this list that lets you return things to your hand perhaps?
  15. Mind over Matter – it was powerful once upon a time, but still a good card in some niche combo decks. It takes a lot to go off, though.

What is the best magic card ever printed that is not power nine?

Oooh I like the other answer that goes by colors. Ok, so here’s my picks for each color


One of the single most broken creatures ever printed. It just is, abused with so many cards that can bring her back, and every time she can re-use any card you already used? awesome


One red mana, put any creature from your hand into the battlefield. Red is actually probably the weakest color overall in Magic, but this effect is crazy powerful and I do think it is one of the more powerful cards in Magic


With one card, its a wrath of god effect + armaggeddon effect + discard effect. I mean, wow all with 2 mana


Blue has some of the most broken cards in the game, so it’s gonna be hard to pick just one. I’ll go with Mana Drain though.

Designers must have been high when they made this card. Now its even better due to no mana burn


Also too many crazy powerful black cards. I’ll go with this one though

Re-use my black lotus and ancestral recalls? Why yes I will…


Arguably the most broken land in the game. It’s either this or Bazaar of Baghdad or Library of Alexandria but I’ll go with the Academy


Also, too many broken ones to name. I’ll go with this one though. I mean, cmon it may as well be part of the Power Nine, its arguably better than a Mox


My favorite Magic the gathering combos

I love Magic combos. here are some of my favorites off the top of my head

Squirrel Nest + Earthcraft = infinite Squirrels. Add essence warden, gain infinite life.

Intruder Alarm + Presence of Gond on any creature / any creature that taps to make tokens = infinite tokens. add essence warden, gain infinite life

2x Myr Retrivers + Krark Clan Ironworks = infinite creatures that can be played from your hand. Just combo it with a comes into play effect and u have infinite of that effect.

Ok Recurring Nightmare is a dirty card in general, but it combos especially well with Eternal Witness 🙂

Because what’s better than turning all your opponents creatures into useless 1/1s and dealing them 5 every turn?

I think this is one of the most frustrating and hated combos I ever played. What’s worse than making everyone tap all their stuff every single turn? Add a Static Orb if you want them to hate you even more

This is basically infinite free comes into play effects once again from any creature that costs 3 or less