Magic the Gathering: Top 10 greatest green cards of all time

Continuing on from white cards… now we come to green cards! Green is the color of big creatures, big spells, and lots of mana. Its no surprise then that the greatest creatures in the game comes from green. Here’s my top 10:

10. Primeval Titan
One of the most dominant green creatures ever, he gets you two lands (thats right even non basic) out of your deck when he comes out, AND every time he attacks. Many decks have been built around this ability to exploit landfall combos.

9. Tooth and Nail
Part of a dominant combo deck, this card pulls out two game winning creatures in one move – often the combination of these two creatures is enough to win the game.

8. Oath of Druids
Part of another dominant combo deck way back when. Oath of Druids can quickly power out a game winning creature as early as turn 2. And once that guy comes out, its game over.

7. Survival of the Fittest
One of the best enchantments ever printed. Discard a creature to tutor for any other creature, for one green every turn. All the while making my graveyard abusable by Recurring Nightmare. Good times.

6. Rancor
The best Aura in the game. It gives any creature trample, and +2/+0, all for one mana! AND it comes back once it dies! Many aggro decks have won using this card – over and over again.

5. Berserk
So I double a creatures power and it gains trample for one mana? Sign me up.

4. Eternal Witness
It’s Regrowth on a stick. There’s numerous ways to abuse her, combo-wise, and she’s probably the best uncommon creature ever printed. Three mana for a 2/1, and every time it comes onto the battlefield, you get to reuse one of your spells. What’s not to love?

3. Llanowar Elves / Noble Hierarch
Less influential than the 1. in this list, but still influential, Elves / Hierarch have powered many decks throughout the ages, both aggro and control. And being at one green mana is probably its greatest asset.

2. Tarmogoyf
The most efficient and greatest beatdown creature in the game. There’s a reason why this card fetches $100 on ebay – it dominated tournaments back in the day, and while the text doesn’t make it seem powerful – it grows fast. It can potentially grow up to an 8/9 – all for two mana – and splashable at 1G for that. All aggro creatures get compared to Tarmogoyf; he sets the standard.

1. Birds of Paradise
One mana for a 0/1 flying creature that can produce one mana of any color. It’s a classic, been used since the beginning of Magic to fix up mana and power spells for almost any deck. And to this day, no card does it as simply and as efficiently.

Magic the Gathering: Top 10 greatest white cards of all time

Continuing on from blue cards… now we come to white cards! White has not historically been a powerful color – but it has had dominant cards at certain times. White is all about defense, life gain, efficient creatures, and control. This is my top 10:

10. Mother of Runes
Mother of Runes is the best one drop white has had, period. She protects any of your creatures, and does it all for one mana. Efficient and powerful, what more do you want?

9. Replenish
The cornerstone of a major deck back in the day, replenish returns all enchantments from your graveyard to the battlefield for a mere 4 mana. Many combos have been built with this card as the engine, and many game have been won in the same fashion. How do I get those enchantments? see the next card…

8. Enlightened Tutor
One mana to tutor for any artifact or enchantment, at instant speed. Fast, convenient, efficient, and unfortunately restricted in every format its legal in (for a good reason).

7. Armageddon
A very powerful card, especially for white weenie decks. I put out a bunch of creatures, blow up all your lands, and good luck trying to win. Game over.

6. Land Tax
A one mana enchantment that lets me thin my deck and search for 3 lands every turn. Kind of unfair isn’t it? Fortunately, its only legal in Vintage.

5. Moat
Probably the greatest defense enchantment ever printed. 2WW, and non flying creatures can’t attack. Single handedly shuts down elf decks, and other decks with non flying creatures, forcing them to find a way to kill the enchantment.

4. Orim’s Chant
One mana to stop you from casting spells for a turn, and an additional mana to stop your attack. It’s probably the most efficient and effective defense spells ever printed. Gets even better with Isochron Scepter.

3. Swords to Plowshares / Path to Exile
The single most efficient kill spell ever printed. One mana to exile any creature. Pure and simple.

2. Wrath of God
The most efficient and widely used mass kill spell ever printed. 4 mana, destroy all creatures, they can’t be regenerated. Like the previous card, beautiful, powerful and simple.

1. Balance
Its the most powerful white card ever printed. For 2 mana, Balance kills creatures, lands, and hands. It can singlehandedly win the game for you against n opponents. There’s a reason its restricted/banned in every format its legal in.

Magic the Gathering: Top 10 greatest blue cards of all time

Continuing on from black cards… now we come to blue cards! Blue is probably the most powerful color, historically, in Magic because of numerous cards that allow: taking extra turns, drawing extra cards, countering other spells, slowing down opponents, manipulating the library, among other things. Blue is the only color represented in the Power Nine. Here is my top ten:

10. Snapcaster Mage
I was debating between this card and Morphling as the greatest blue creature, and I put this card in just because it would probably be considered more powerful these days. While Morphling did have alot of impact at the time, Snapcaster Mage is used alot more in tournaments – its cheaper, and allows you to re-use any card from your graveyard, which is the definition of card advantage. Its had alot of proven impact on the current metagame.

9. Stroke of Genius
This used to be the win condition of many combo decks. As a mana sink, it works beautifully. I have infinite mana, stroke you, you draw your entire deck, and you lose. And its instant speed.

8. Brainstorm
For 1 mana, I get to draw three cards and throw away 2 I don’t want. It’s basically drawing three cards for one mana, which is another card we’ll see down this list. It might even be better if you’re opponent is using discard, and you can hide the good cards on top of your deck.

7. Tinker
For 2U, I sacrifice any artifact to get ANY artifact from my library into play for free. Many games have been won with an artifact land mutating into a Darksteel Colossus. Another crazy broken blue card.

6. Jace, the Mind Sculptor
The most powerful planeswalker ever printed. With Jace TMS, you get a choice of: A free Brainstorm OR library manipulation OR Unsummon OR a win condition – every turn. For only 4 mana. Dominated metagames. A great investment, if really pricey.

5. Timetwister
Part of the Power Nine, it basically lets you reuse all your cards for a measly 3 mana. Which lets you use your other broken cards over again.

4. Mana Drain
It counters any spell for two mana AND gives you the mana back the next turn. In what world is that fair??? Greatest counterspell, along with 3. on the list.

3. Force of Will
It’s a counterspell that doesn’t need mana to cast. A blue card and 1 life is all you need. Thats what makes it so deadly – it can counter spells from anywhere. As long as a blue mage has more than 1 life and 2 cards in his hand, you should be careful….

2. Time Walk
Another member of the Power Nine. As you can see, taking an extra turn for a measly two mana, is just outrageous.

1. Ancestral Recall
It’s incredibly broken. Drawing 3 cards for one mana? With no drawbacks? At instant speed? Its part of the Power Nine for a reason.