Magic the Gathering decklist

It’s been a while since I posted about Magic the Gathering. Umm I haven’t really played it in a while, but here’s a rundown of my current decks on Magic Online. This is to preserve my own deck designs. You see, all my decks are designed by me, I didn’t take any from online articles or anything. But since I’ve stopped playing recently, I might as well share my decks.

Name: Dark GW
Colors: Green, White, Black
Legality: Modern
Summary: This is the main deck I use now. It’s a three color aggro-control deck that utilizes the best and most efficient cards out of each color in combination with each other to win the game. Its effective in both single player and multiplayer, and designed to withstand a lot of different metagames.
Decklist: 75 cards

//Lands: 24
4 Murmuring Bosk
3 Temple Garden
3 Godless Shrine
3 Windswept Heath
3 Marsh Flats
3 Overgrown Tomb
3 Verdant Catacombs
2 Reflecting Pool

//Creatures: 31
4 Birds of Paradise
2 Dark Confidant
2 Scavenging Ooze
2 Eternal Witness
2 Kitchen Finks
2 Phyrexian Crusader
2 Mirran Crusader
2 Knight of the Reliquary
2 Vampire Nighthawk
1 Fiendslayer Paladin
1 Voice of Resurgence
1 Kambal, Consul of Allocation
1 Glissa, the Traitor
1 Ohran Viper
1 Brimaz, King of Oreskos
1 Athreos, God of Passage
1 Siege Rhino
1 Hero of Bladehold
1 Anafenza, the Foremost
1 Linvala, Keeper of Silence

//Non creature: 20
1 Collected Company
3 Inquisition of Kozilek
2 Path to Exile
2 Abrupt Decay
2 Maelstrom Pulse
2 Vindicate
1 Black Sun’s Zenith
1 Bitterblossom
1 Sword of Fire and Ice
1 Elspeth, Knight-Errant
1 Sorin, Lord of Innistrad
1 Sorin, Solemn Visitor
1 Garruk Wildspeaker
1 Garruk Relentless

Name: Bant
Colors: Green, Blue, White
Legality: Modern
Summary: The most competitive deck I have. All tier 1 cards here, and even ready for some tournament play.
Decklist: 60 cards

//20
2 Breeding Pool
1 Flooded Strand
3 Forest
2 Hallowed Fountain
3 Island
3 Plains
4 Seaside Citadel
2 Temple Garden

//25
4 Noble Hierarch
4 Tarmogoyf
2 Snapcaster Mage
3 Kitchen Finks
2 Qasali Pridemage
2 Eternal Witness
1 Spellskite
1 Vendilion Clique
1 Geist of Saint Traft
1 Rafiq of the Many
2 Voice of Resurgence
2 Knight of the Reliquary

//15
4 Path to exile
4 Remand
2 Collected Company
2 Cryptic Command
1 Elspeth, Knight-Errant
1 Garruk Wildspeaker
1 Jace, the Mind Sculptor

Name: Threshold
Colors: Green, Blue
Legality: Legacy
Summary: This is the oldest deck I have. I built this aggro deck way back in high school, and its remained essentially unchanged, as its very simple and very effective. Put out cheap, fast creatures, draw lots of cards, get threshold and attack until opponent is dead.
Decklist: 60 cards

//Lands: 20
4 Yavimaya Coast
8 Forest
8 Island

//Creatures: 16
4 Wild Mongrel
4 Basking Rootwalla
4 Werebear
4 Nimble Mongoose

//Non creature: 24
4 Roar of the Wurm
4 Rune Snag
4 Careful Study
4 Mental Note
4 Aether Burst
4 Accumulated Knowledge

Name: Naya
Colors: Red, White, Green
Legality: Modern
Summary: This is an aggro deck that plays with lots of very efficient, big creatures.
Decklist: 75 cards

//Lands: 24
4 Naya Panorama
4 Terramorphic Expanse
4 Evolving Wilds
4 Plains
4 Mountain
4 Forest

//Creatures: 36
4 Vexing Devil
4 Fleecemane Lion
4 Loxodon Smiter
4 Bloodbraid Elf
3 Serra Avenger
2 Silverblade Paladin
2 Knight of the Reliquary
1 Master of the wild hunt
1 Huntmaster of the Fells
1 Hero of Oxid Ridge
3 Talara’s Battalion

//Non creature: 15
4 Lightning Helix
4 Lightning Bolt
4 Path to Exile
2 Rancor
1 Domri Rade
1 Xenagos, the Reveler
1 Ajani, Caller of the Pride
1 Samut, the Tested
1 Arlinn Kord
1 Garruk Relentless

Name: Tokens
Colors: Green
Legality: Classic
Summary: This is a aggro-combo deck that relies on using creatures that make lots and lots of tokens to overwhelm an opponent.
Decklist: 60 cards

//Lands: 16
4 Oran-Rief, the Vastwood
1 Gaea’s Cradle
11 12 Forest

//Creatures: 25
4 Llanowar Elves
4 Elvish Mystic
4 Essence Warden
4 Wirewood Hivemaster
4 Imperious Perfect
4 Wolf-Skull Shaman
1 Master of the Wild Hunt

//Non creature: 19
2 Spawning Pit
2 Skullclamp
4 Beacon of Creation
4 Squirrel Nest
2 Presence of Gond
2 Saproling Symbiosis
1 Earthcraft
1 Nissa, Voice of Zendikar
1 Parallel Lives

Name: Protection
Colors: White
Legality: Modern
Summary: This is a control deck that has also remained largely unchanged. Its based around creatures that are very hard to kill. There is also alot of ways to prevent the opponent from dealing damage in this deck.
Decklist: 75 cards

//Lands: 25
1 Kjeldoran Outpost
1 Legion’s Landing
1 Maze of Ith
1 Kor Haven
1 Emeria, the Sky Ruins
20 Plains

//Creatures: 29
3 Heartmender
4 Epochrasite
1 Avacyn, Guardian Angel
1 Heliod, God of the Sun
1 Avacyn, Angel of Hope / Soul of New Phyrexia
4 Windborn Muse
1 Eight-and-a-Half-Tails
2 Mother of Runes
1 Commander Easha
1 Glory
1 Oketra the True
1 Deathless Angel
1 Platinum Angel
1 Jareth, Leonine Titan
1 Eternal Dragon
2 Dawn Elemental
1 Konda, Lord of Eiganjo
1 Crovax, Ascendant Hero
1 Magus of the Moat

//Non creature: 21
4 Oblivion Ring
2 Worship
2 Story Circle
2 Luminarch Ascension
1 Ajani Goldmane
1 Lifeline
1 Sigil of the new dawn
1 Cauldron of Souls
1 Privileged Position
1 Ivory Mask
1 Gift of Immortality
4 Ghostly Prison

Name: Equipment
Colors: White
Legality: Modern
Summary: This is an aggro deck that revolves around using equipment and cheap low costed creatures to quickly kill an opponent.
Decklist: 60 cards

//Lands: 16
12 Plains
4 Ancient Den

//Creatures: 24
4 Puresteel Paladin
4 Auriok Steelshaper
4 Kitesail Apprentice
4 Kor Duelist
4 Ardent Recruit
4 Auriok Edgewright

//Non creature: 20
4 Cranial Plating
4 Path to Exile
4 Captain’s Claws
4 Bonesplitter
2 Skullclamp
2 Basilisk Collar

Name: Affinity
Colors: Colorless
Legality: Vintage
Summary: This is an aggro deck that’s just as fast as Equipment, except its colorless and relies on artifacts.
Decklist: 60 cards

//Lands: 14
4 Inkmoth Nexus
4 Seat of the Synod
4 Mishra’s Workshop
1 Academy Ruins
1 Tolarian Academy

//Creatures: 30
4 Memnite
4 Ornithopter
4 Arcbound Ravager
4 Frogmite
4 Master of Etherium
4 Arcbound Worker
4 Steel Overseer
2 Etched Champion

//Non creature: 16
4 Cranial Plating
4 Brainstorm
4 Lotus Petal
2 Lightning Greaves
1 Mox Opal
1 Sol Ring

Name: Shaman Rock
Colors: Green, Black
Legality: Legacy
Summary: This is a aggro-combo deck that utilizes very efficient creatures, along with the classic combo of Fauna Shaman and Recurring Nightmare to constantly revive dead creatures over and over.
Decklist: 60 cards

//Lands: 20
4 Woodland Cemetery
7 Forest
7 Swamp
1 Yavimaya Hollow
1 Volrath’s Stronghold

//Creatures: 27
3 Eternal Witness
2 Kitchen Finks
4 Wall of Blossoms
4 Fauna Shaman
4 Overgrown Battlement
2 Vengevine
1 Thragtusk
2 Yavimaya Elder
2 Solemn Simulacrum
1 Genesis
1 Deranged Hermit

//Non creature: 13
3 Maelstrom Pulse
3 Recurring Nightmare
2 Living Death
1 Asceticism
1 Liliana of the Veil
1 Liliana, Death’s Majesty
1 Liliana, Heretical Healer
2 Profane Command

Name: Multiplayer Underworld Dreams
Colors: Black
Legality: Legacy
Summary: This is a creature-less control deck that utilizes cards that affect multiple players, making it very good in multiplayer settings. I use this almost exclusively in multiplayer, relying on the combination of Underworld Dreams + Howling Mine and other annoying defensive cards like No Mercy and Iron Maiden to defeat multiple opponents at once.
Decklist: 60 cards

//Lands: 17
1 Mikokoro, Center of the Sea
2 Reliquary Tower
14 Swamp

//main cards
4 Sun Droplet
4 Dark Ritual
4 Underworld Dreams
4 Howling mine
3 Spiteful Visions
4 Fate Unraveler
4 Temple Bell

//additional pain
2 Bloodchief Ascension
4 Iron Maiden
4 Tangle Wire
2 Sculpting Steel
2 Static Orb
2 No Mercy
1 Font of Mythos

Name: Venser
Colors: Blue, White
Legality: Legacy
Summary: This is a control deck that uses a lot of creatures with comes into play abilities, and stalling abilities, with Venser, the Sojourner as the main centerpiece of the deck. The trick is to play the creatures over and over again to re-use their effects.
Decklist: 75 cards

//Lands: 24
10 Island
10 Plains
4 Glacial Fortress

//Creatures: 22
4 Fog Bank
4 Wall of Omens
3 Blade Splicer
2 Kitchen Finks
2 Glen Elendra Archmage
1 Gilded Drake
2 Clever Impersonator
1 Venser, Shaper Savant
1 Restoration Angel
2 Riftwing Cloudskate
1 Angel of Condemnation

//Non creature: 29
//planeswalkers
2 Venser, the Sojourner
1 Jace, Unraveler of Secrets
1 Ajani Steadfast
1 Jace Beleren
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Elspeth, Knight-Errant
1 Elspeth Tirel
1 Elspeth, Sun’s Champion

//stalling
3 Rhystic Study
2 Ghostly Prison
2 Propaganda
3 Parallax Wave
2 Crystal Shard
2 Erratic Portal
1 Umbilicus
1 Ephara, God of the Polis
2 Blood Clock
1 Equilibrium

Name: Cephalid Breakfast
Colors: Blue
Legality: Vintage
Summary: This is a combo deck that relies on casting two spells: Cephalid Illusionist and Shuko. Draw until you get those two cards. Once those two are out, you just endlessly equip Cephalid Illusionist targeting itself and mill your entire deck into your graveyard. At that point, 4 Narcomoebas will come into play due to being milled, and use them to flashback Dread Return from the graveyard, targeting Flame-kin Zealot. Once you do so, Bridge from Below will trigger 4 times for each Narcomoeba that died, gaining you a ton of zombie tokens which will be hasted due to Flame-kin Zealot‘s effect. Then you just attack (hopefully flying from a Wonder) and win.
Decklist: 60 cards

//Lands: 12
12 Island

//Creatures: 15
4 Narcomoeba
4 Cephalid Illusionist
4 Street Wraith
2 Flame-kin Zealot
1 Wonder

//Non creature: 33
//card draw
4 Brainstorm
4 Careful Study
4 Ponder
4 Preordain
3 Serum Visions
4 Gitaxian Probe

//main cards
4 Bridge from Below
4 Shuko
2 Dread Return

Name: Enduring Ideal
Colors: Multicolor
Legality: Vintage
Summary: This is a combo deck that relies on casting Enduring Ideal and enchantments to win. First you save up mana builders until you can find and cast Enduring Ideal. Then the first enchantment to search for is Dovescape. This neutralizes your opponents non-creature spells. Then you search for Humility, which neutralizes all your opponents creatures. Then you search for Form of the Dragon, which prevents your opponent’s creatures from attacking, and also puts them on a clock to eventually lose. If the opponent somehow disrupts this, Solitary Confinement and Psychic Possession are a soft lock, and Take Possession will deal with an opponent’s problem card.
Decklist: 60 cards

//Lands: 12
4 Ancient Spring
4 Gemstone Mine
4 City of Brass

//Creatures: 0

//Non creature: 48
//mana
4 Seething Song
4 Lotus Petal
4 Lotus Bloom
4 Pentad Prism

//tutor, draw
4 Brainstorm
1 Sol Ring
1 Vampiric Tutor
1 Demonic tutor
4 Mystical Tutor
4 Street Wraith
4 Gitaxian Probe

//main cards
3 Enduring Ideal
2 Overwhelming Splendor
2 Dovescape
2 Form of the Dragon
1 Zur’s Weirding
1 Take Possession
1 Solitary Confinement
1 Psychic Possession

Name: Charge Counters
Colors: Artifact
Legality: Vintage
Summary: This is a combo deck that relies on using charge counters to either power up artifacts or use Darksteel Reactor to win the game
Decklist: 60 cards

//Lands: 20
4 Seat of the Synod
4 Cloudpost
12 Island

//Creatures: 13
4 Coretapper
4 Gilder Bairn
4 Vedalken Engineer
1 Synod Artificer

//26
1 Tinker
4 Power Conduit
4 Voltaic Key
4 Energy Chamber
2 Lux Cannon
1 Mirrorworks
1 Tezzeret the Seeker
1 Prototype Portal
2 Unwinding Clock
1 Magistrate’s Scepter
1 Darksteel Reactor
2 Grindclock
2 Titan Forge
1 Contagion Engine

Name: Ironworks
Colors: Artifact
Legality: Vintage
Summary: This is a combo deck that relies on using 2 Myr Retrievers/Junk Divers + Krark Clan Ironworks/Ashnod’s Altar + a cost reduction card like Cloud Key or Helm of Awakening + Grinding station/Blasting station/Scrapheap/Genesis Chamber/Vedalken Archmage for infinite mill/infinite damage/infinite life/infinite creatures/infinite card draw.
Decklist: 60 cards

//Lands: 16
4 Seat of the Synod
1 Academy Ruins
1 Tolarian Academy
10 Island

//Creatures to abuse
4 Myr Retriever
4 Junk Diver

//Cost reduction
4 Etherium Sculptor
4 Cloud Key/Urza’s Incubator
1 Sword of the Meek

//Mana generation
4 Krark-Clan Ironworks
4 Ashnod’s Altar
1 Sol Ring

//card draw
3 Thirst for Knowledge/Fabricate
4 Brainstorm
4 Thoughtcast
1 Tinker

//Combo finish
1 Grinding Station/Altar of Dementia
1 Blasting Station/Goblin Cannon
1 Genesis Chamber
1 Scrapheap
1 Skullclamp/Vedalken Archmage
1 Mirrorworks

Name: Blue Control Singleton Commander
Colors: Blue
Legality: Commander
Summary: This is a commander deck that relies on controlling and copying effects (literally blue control) to help win the game.
Decklist: 100 cards

//32 lands
28 Island
1 Mikokoro
1 Minamo
1 Vesuva
1 Academy ruins

//5 artifacts
Sculpting Steel
Vedalken Shackles
Helm of Obedience
Thought Dissector
Scroll Rack

//22 creatures
Hypnotic Siren
Gilded Drake
Phantasmal Image
Clever Impersonator
Phyrexian Metamorph
Clone
Body Double
Callous Oppressor
Thalakos Deceiver
Sakashima’s Student
Dominating Licid
Cryptoplasm
Vesuvian Doppleganger
Vesuvian Shapeshifter
Sower of Temptation
Master Thief
Quicksilver Gargantuan
Chancellor of the Spires
Keiga the Tide Star
Memnarch
Roil Elemental
Meletis Charlatan

//3 drawing cards
Dictate of Kruphix
Howling Mine
Kami of the Crescent Moon

//37 non creatures
Fated Infatuation
Copy Artifact
Copy Enchantment
Legacys allure
Dance of Many
Shapeshifter’s marrow
Binding Grasp
Charisma
Abduction
Control Magic
Persuasion
Treachery
Bribery
Acquire
Dream Leash
Corrupted conscience
Mind Control
Followed Footsteps
Spelljack
Confiscate
Volition Reins
Take possession
Spirit Away
Memory plunder
Desertion
Gather Specimens
Mimeofacture
Stolen Goods
Rite of Replication
Telemin performance
Splitting Image
Stolen identity
Blatant Thievery
Knowledge exploitation
Twincast
Clone Legion
Entrancing Melody

//commander
Sakashima, the Imposter – perfect fit for the deck

Name: GW Minions Commander
Colors: GW
Legality: Commander
Summary: This is a commander deck that relies on a legion of powerful green/white creatures. Every non land card is a rare or mythic creature with two or less colored mana symbols.
Decklist: 100 cards

//30 Lands
15 Forest
15 Plains

//69 creatures

//29 green
Carnage Tyrant
Ripjaw Raptor
Genesis
Great Sable Stag
Mirri Cat Warrior
Rhonas the Indomitable
Thrun the last Troll
Isao, Enlightened Bushi
Thragtusk
Penumbra Wurm
Vengevine
Honored Hydra
Hooded Hydra
Primordial Hydra
Viridian Zealot
Hystrodon
Elvish Piper
Thornling
Creeperhulk
Thicket Elemental
Forgotten Ancient
Vastwood Hydra
Troll Ascetic
Wilt Leaf Liege
Ohran Viper
Scavenging Ooze
Master of the wild hunt
Warden of the first tree
Phytotitan

//20 white
Glory
Hero of Bladehold
Mirror Entity
Fiendslayer Paladin
Paladin En-Vec
Silverblade Paladin
Mirran Crusader
Lieutenant Kirtar
Commander Easha
Cho-Manno, Revolutionary
Exalted Angel
Pristine Angel
Linvala the Preserver
Aegis Angel
Sublime Archangel
Battlegrace Angel
Baneslayer Angel
Archon of Justice
Blinding Angel
Adarkar Valkyrie

//20 multi/artifact
Captain Sisay
Sabertooth Nishoba
Phantom Nishoba
Mystic Enforcer
Sigarda, Host of Herons
Voice of Resurgence
Loxodon Hiearch
Saffi Eriksdotter
Dragonlord Dromoka
Arashin Sovereign
Oversoul of Dusk
Elderwood Scion
Tolsmir Wolfblood
Armada Wurm
Mirri Weatherlight Duelist
Fleecemane Lion
Loxodon Smiter
Phytohydra
Masticore
Wurmcoil Engine

//commander
Gaddock Teeg – fits the theme of the deck since I don’t have any noncreature spells at all