Magic the Gathering decklist

It’s been a while since I posted about Magic the Gathering. Umm I haven’t really played it in a while, but here’s a rundown of my current decks on Magic Online. This is to preserve my own deck designs. You see, all my decks are designed by me, I didn’t take any from online articles or anything. But since I’ve stopped playing recently, I might as well share my decks.

Name: Dark GW
Colors: Green, White, Black
Legality: Modern
Summary: This is the main deck I use now. It’s a three color aggro-control deck that utilizes the best and most efficient cards out of each color in combination with each other to win the game. Its effective in both single player and multiplayer, and designed to withstand a lot of different metagames.
Decklist: 75 cards

//Lands: 24
4 Murmuring Bosk
3 Temple Garden
3 Godless Shrine
3 Windswept Heath
3 Marsh Flats
3 Overgrown Tomb
3 Verdant Catacombs
2 Reflecting Pool

//Creatures: 31
4 Birds of Paradise
2 Dark Confidant
2 Scavenging Ooze
2 Eternal Witness
2 Kitchen Finks
2 Phyrexian Crusader
2 Mirran Crusader
2 Knight of the Reliquary
2 Vampire Nighthawk
1 Fiendslayer Paladin
1 Voice of Resurgence
2 Shardless Agent
1 Glissa, the Traitor
1 Ohran Viper
1 Brimaz, King of Oreskos
1 Athreos, God of Passage
1 Hero of Bladehold
1 Anafenza, the Foremost
1 Linvala, Keeper of Silence

//Non creature: 20
1 Collected Company
3 Inquisition of Kozilek
2 Path to Exile
2 Abrupt Decay
2 Maelstrom Pulse
2 Vindicate
1 Black Sun’s Zenith
1 Bitterblossom
1 Sword of Fire and Ice
1 Elspeth, Knight-Errant
1 Sorin, Lord of Innistrad
1 Sorin, Solemn Visitor
1 Garruk Wildspeaker
1 Garruk Relentless

Name: Bant
Colors: Green, Blue, White
Legality: Modern
Summary: The most competitive deck I have. All tier 1 cards here, and even ready for some tournament play.
Decklist: 60 cards

//20
2 Breeding Pool
1 Flooded Strand
3 Forest
2 Hallowed Fountain
3 Island
3 Plains
4 Seaside Citadel
2 Temple Garden

//25
4 Noble Hierarch
4 Tarmogoyf
2 Snapcaster Mage
3 Kitchen Finks
2 Qasali Pridemage
2 Eternal Witness
1 Spellskite
1 Vendilion Clique
1 Geist of Saint Traft
1 Rafiq of the Many
2 Voice of Resurgence
2 Knight of the Reliquary

//15
4 Path to exile
4 Remand
2 Collected Company
2 Cryptic Command
1 Elspeth, Knight-Errant
1 Garruk Wildspeaker
1 Jace, the Mind Sculptor

Name: Threshold
Colors: Green, Blue
Legality: Legacy
Summary: This is the oldest deck I have. I built this aggro deck way back in high school, and its remained essentially unchanged, as its very simple and very effective. Put out cheap, fast creatures, draw lots of cards, get threshold and attack until opponent is dead.
Decklist: 60 cards

//Lands: 20
4 Yavimaya Coast
8 Forest
8 Island

//Creatures: 16
4 Wild Mongrel
4 Basking Rootwalla
4 Werebear
4 Nimble Mongoose

//Non creature: 24
4 Roar of the Wurm
4 Rune Snag
4 Careful Study
4 Mental Note
4 Aether Burst
4 Accumulated Knowledge

Name: Naya
Colors: Red, White, Green
Legality: Modern
Summary: This is an aggro deck that plays with lots of very efficient, big creatures.
Decklist: 75 cards

//Lands: 24
4 Naya Panorama
4 Terramorphic Expanse
4 Evolving Wilds
4 Plains
4 Mountain
4 Forest

//Creatures: 36
4 Vexing Devil
4 Wild Nacatl
4 Fleecemane Lion
4 Flinthoof Boar
3 Talara’s Battalion
3 Knight of Meadowgrain
4 Loxodon Smiter
3 Serra Avenger
3 Silverblade Paladin
2 Knight of the Reliquary

//Non creature: 15
4 Lightning Helix
4 Lightning Bolt
4 Path to Exile
2 Rancor
1 Nahiri, the Harbinger
1 Arlinn Kord
1 Garruk Relentless

Name: Tokens
Colors: Green
Legality: Classic
Summary: This is a aggro-combo deck that relies on using creatures that make lots and lots of tokens to overwhelm an opponent.
Decklist: 60 cards

//Lands: 16
4 Oran-Rief, the Vastwood
1 Gaea’s Cradle
11 12 Forest

//Creatures: 25
4 Llanowar Elves
4 Elvish Mystic
4 Essence Warden
4 Wirewood Hivemaster
4 Imperious Perfect
4 Wolf-Skull Shaman
1 Master of the Wild Hunt

//Non creature: 19
2 Spawning Pit
2 Skullclamp
4 Beacon of Creation
4 Squirrel Nest
2 Presence of Gond
2 Saproling Symbiosis
1 Earthcraft
1 Nissa, Voice of Zendikar
1 Parallel Lives

Name: Persistence is Futile
Colors: White
Legality: Modern
Summary: This is a control deck that has also remained largely unchanged. Its based around creatures that are very hard to kill and come back easily with the main combo being persist creatures + Power Conduit/Oran-Rief, the Vastwood. There is also alot of ways to prevent the opponent from dealing damage in this deck.
Decklist: 75 cards

//Lands: 25
3 Oran-Rief, the Vastwood
1 Emeria, the Sky Ruin
21 Plains

//Creatures: 24
3 Heartmeder
4 Kitchen Finks
4 Safehold Elite
4 Epochrasite
1 Avacyn, Guardian Angel
1 Heliod, God of the Sun
1 Avacyn, Angel of Hope
1 Soul of New Phyrexia
4 Windborn Muse
4 Archangel of Tithes
1 Azor’s Elocutors

//Non creature: 22
4 Oblivion Ring
4 Power Conduit
2 Worship
2 Story Circle
3 Luminarch Ascension
1 Ajani Goldmane
1 Privileged Position
4 Ghostly Prison
1 Soul Foundry

Name: Equipment
Colors: White
Legality: Modern
Summary: This is an aggro deck that revolves around using equipment and cheap low costed creatures to quickly kill an opponent.
Decklist: 60 cards

//Lands: 16
12 Plains
4 Ancient Den

//Creatures: 24
4 Puresteel Paladin
4 Auriok Steelshaper
4 Kitesail Apprentice
4 Kor Duelist
4 Ardent Recruit
4 Auriok Edgewright

//Non creature: 20
4 Cranial Plating
4 Path to Exile
4 Captain’s Claws
4 Bonesplitter
2 Skullclamp
2 Basilisk Collar

Name: Affinity
Colors: Colorless
Legality: Vintage
Summary: This is an aggro deck that’s just as fast as Equipment, except its colorless and relies on artifacts.
Decklist: 60 cards

//Lands: 14
4 Inkmoth Nexus
4 Seat of the Synod
4 Mishra’s Workshop
1 Academy Ruins
1 Tolarian Academy

//Creatures: 30
4 Memnite
4 Ornithopter
4 Arcbound Ravager
4 Frogmite
4 Master of Etherium
4 Arcbound Worker
4 Steel Overseer
2 Etched Champion

//Non creature: 16
4 Cranial Plating
4 Brainstorm
4 Lotus Petal
2 Lightning Greaves
1 Mox Opal
1 Sol Ring

Name: Shaman Rock
Colors: Green, Black
Legality: Legacy
Summary: This is a aggro-combo deck that utilizes very efficient creatures, along with the classic combo of Fauna Shaman and Recurring Nightmare to constantly revive dead creatures over and over.
Decklist: 60 cards

//Lands: 20
4 Woodland Cemetery
7 Forest
7 Swamp
1 Yavimaya Hollow
1 Volrath’s Stronghold

//Creatures: 28
3 Eternal Witness
2 Kitchen Finks
4 Wall of Blossoms
4 Fauna Shaman
4 Overgrown Battlement
2 Vengevine
1 Thragtusk
1 Matter Reshaper
2 Yavimaya Elder
1 Thought-Knot Seer
2 Solemn Simulacrum
1 Genesis
1 Deranged Hermit

//Non creature: 12
3 Maelstrom Pulse
3 Recurring Nightmare
2 Living Death
1 Liliana of the Veil
1 Liliana, Heretical Healer
2 Profane Command

Name: Multiplayer Underworld Dreams
Colors: Black
Legality: Legacy
Summary: This is a creature-less control deck that utilizes cards that affect multiple players, making it very good in multiplayer settings. I use this almost exclusively in multiplayer, relying on the combination of Underworld Dreams + Howling Mine and other annoying defensive cards like No Mercy and Iron Maiden to defeat multiple opponents at once.
Decklist: 60 cards

//Lands: 17
1 Mikokoro, Center of the Sea
2 Reliquary Tower
14 Swamp

//main cards
4 Sun Droplet
4 Dark Ritual
4 Underworld Dreams
4 Howling mine
3 Spiteful Visions
4 Fate Unraveler
4 Temple Bell

//additional pain
2 Bloodchief Ascension
4 Iron Maiden
4 Tangle Wire
2 Sculpting Steel
2 Static Orb
2 No Mercy
1 Font of Mythos

Name: Venser
Colors: Blue, White
Legality: Legacy
Summary: This is a control deck that uses a lot of creatures with comes into play abilities, and stalling abilities, with Venser, the Sojourner as the main centerpiece of the deck. The trick is to play the creatures over and over again to re-use their effects.
Decklist: 75 cards

//Lands: 24
10 Island
10 Plains
4 Glacial Fortress

//Creatures: 22
4 Fog Bank
4 Wall of Omens
3 Blade Splicer
2 Kitchen Finks
2 Glen Elendra Archmage
1 Gilded Drake
2 Clever Impersonator
1 Venser, Shaper Savant
1 Restoration Angel
1 Eldrazi Displacer
1 Archangel Avacyn

//Non creature: 29
//planeswalkers
2 Venser, the Sojourner
1 Jace, Unraveler of Secrets
1 Ajani Steadfast
1 Jace Beleren
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Elspeth, Knight-Errant
1 Elspeth Tirel
1 Elspeth, Sun’s Champion

//stalling
3 Rhystic Study
2 Ghostly Prison
2 Propaganda
3 Parallax Wave
2 Crystal Shard
2 Erratic Portal
1 Umbilicus
1 Ephara, God of the Polis
2 Blood Clock
1 Equilibrium

Name: Cephalid Breakfast
Colors: Blue
Legality: Vintage
Summary: This is a combo deck that relies on casting two spells: Cephalid Illusionist and Shuko. Draw until you get those two cards. Once those two are out, you just endlessly equip Cephalid Illusionist targeting itself and mill your entire deck into your graveyard. At that point, 4 Narcomoebas will come into play due to being milled, and use them to flashback Dread Return from the graveyard, targeting Flame-kin Zealot. Once you do so, Bridge from Below will trigger 4 times for each Narcomoeba that died, gaining you a ton of zombie tokens which will be hasted due to Flame-kin Zealot‘s effect. Then you just attack (hopefully flying from a Wonder) and win.
Decklist: 60 cards

//Lands: 12
12 Island

//Creatures: 15
4 Narcomoeba
4 Cephalid Illusionist
4 Street Wraith
2 Flame-kin Zealot
1 Wonder

//Non creature: 33
//card draw
4 Brainstorm
4 Careful Study
4 Ponder
4 Preordain
3 Serum Visions
4 Gitaxian Probe

//main cards
4 Bridge from Below
4 Shuko
2 Dread Return

Name: Enduring Ideal
Colors: Multicolor
Legality: Vintage
Summary: This is a combo deck that relies on casting Enduring Ideal and enchantments to win. First you save up mana builders until you can find and cast Enduring Ideal. Then the first enchantment to search for is Dovescape. This neutralizes your opponents non-creature spells. Then you search for Humility, which neutralizes all your opponents creatures. Then you search for Form of the Dragon, which prevents your opponent’s creatures from attacking, and also puts them on a clock to eventually lose. If the opponent somehow disrupts this, Solitary Confinement and Psychic Possession are a soft lock, and Take Possession will deal with an opponent’s problem card.
Decklist: 60 cards

//Lands: 12
4 Ancient Spring
4 Gemstone Mine
4 City of Brass

//Creatures: 0

//Non creature: 48
//mana
4 Seething Song
4 Lotus Petal
4 Lotus Bloom
4 Pentad Prism

//tutor, draw
4 Brainstorm
1 Sol Ring
1 Vampiric Tutor
1 Demonic tutor
4 Mystical Tutor
4 Street Wraith
4 Gitaxian Probe

//main cards
3 Enduring Ideal
2 Humility
2 Dovescape
2 Form of the Dragon
1 Zur’s Weirding
1 Take Possession
1 Solitary Confinement
1 Psychic Possession

Name: Charge Counters
Colors: Artifact
Legality: Vintage
Summary: This is a combo deck that relies on using charge counters to either power up artifacts or use Darksteel Reactor to win the game
Decklist: 60 cards

//Lands: 20
4 Seat of the Synod
4 Cloudpost
12 Island

//Creatures: 13
4 Coretapper
4 Gilder Bairn
4 Vedalken Engineer
1 Synod Artificer

//26
1 Tinker
4 Power Conduit
4 Voltaic Key
4 Energy Chamber
2 Lux Cannon
1 Mirrorworks
1 Tezzeret the Seeker
1 Prototype Portal
2 Unwinding Clock
1 Magistrate’s Scepter
1 Darksteel Reactor
2 Grindclock
2 Titan Forge
1 Contagion Engine

Name: Ironworks
Colors: Artifact
Legality: Vintage
Summary: This is a combo deck that relies on using 2 Myr Retrievers/Junk Divers + Krark Clan Ironworks/Ashnod’s Altar + a cost reduction card like Cloud Key or Helm of Awakening + Grinding station/Blasting station/Scrapheap/Genesis Chamber/Vedalken Archmage for infinite mill/infinite damage/infinite life/infinite creatures/infinite card draw.
Decklist: 60 cards

//Lands: 16
4 Seat of the Synod
1 Academy Ruins
1 Tolarian Academy
10 Island

//Creatures to abuse
4 Myr Retriever
4 Junk Diver

//Cost reduction
4 Etherium Sculptor
4 Cloud Key/Urza’s Incubator
1 Sword of the Meek

//Mana generation
4 Krark-Clan Ironworks
4 Ashnod’s Altar
1 Sol Ring

//card draw
3 Thirst for Knowledge/Fabricate
4 Brainstorm
4 Thoughtcast
1 Tinker

//Combo finish
1 Grinding Station/Altar of Dementia
1 Blasting Station/Goblin Cannon
1 Genesis Chamber
1 Scrapheap
1 Skullclamp/Vedalken Archmage
1 Mirrorworks