Continuing on from artifact cards… now we come to the last category, land cards! Lands are the foundation of magic – without them we can’t cast spells. Of course, I’m not gonna list basic land cards since they don’t have any special abilities. Instead we’re looking at the greatest non-basic lands. Here’s my top 10:
It’s close between Gaea’s Cradle and Mutavault since the Cradle is one of the fastest mana engines ever, especially in token and elf decks, but Mutavault has been used more in tournaments, where it has been used in everything from Faerie decks to Aggro decks, so I gave it the edge.
9. Rishadan Port
So I can slow down your mana development and prevent you from casting spells, essentially giving me free turns? Sweet. Widely used when it was legal, and will continue to be used where it is legal. Shuts down every other land on this list too.
8. Maze of Ith
This land has allowed for some pretty nifty combat tricks, but mostly used for defense. It can be used to stall an opponents army, to untap your own creature, to save your own creature from combat, and its a repeatable, free source of those things.
Its an uncounterable kill land spell for zero mana basically, which destroys any other land on this list. Pretty cool, eh?
6. Fetch lands
Fetch lands are the best color fixers in Magic, along with Dual lands. They thin your deck, and can fetch you dual lands at instant, uncounterable speed. For reference, the fetch lands are:
Flooded Strand, Polluted Delta, Bloodstained Mire, Wooded Foothills, Windswept Heath, Misty Rainforest, Verdant Catacombs, Marsh Flats, Arid Mesa, and Scalding Tarn.
4. Library of Alexandria
Its a land that draws you cards, for free, and uncounterable. Of course you have to have a full hand already, but that’s not hard to get right?
3. Strip Mine
Pretty simple here. It kills any land in the game for zero mana, uncounterable. Nuff said.
2. Dual Lands
Dual lands are the greatest mana fixers ever, because they are pretty much strictly better than the basic lands. They count as basic land – and they add two colors of mana, with no drawbacks besides being nonbasic. For reference, the dual lands are: Badlands, Bayou, Plateau, Savannah, Scrubland, Taiga, Tropical Island, Tundra, Underground Sea, and Volcanic Island.
1. Tolarian Academy
Just the greatest land ever, and one of the greatest magic cards ever. Tolarian Academy has fueled many turn one kills, on account of its ability to add one blue mana for EACH artifact you control. Now lets see, how many artifacts out there cost 0 or 1 mana? You got Black Lotus, The five moxes, Mox Diamond, Lotus Petal, Mana Crypt, Sol Ring, Mana Vault, Voltaic Key, Chrome Mox, and the list goes on and on. Add cards like Time Spiral, Mind over Matter and Stroke of Genius, and this is the land that kills people on the first turn.